UnionBytes Engine

Everything related to 3D programming
Artus
Enthusiast
Enthusiast
Posts: 104
Joined: Wed Feb 25, 2009 10:29 pm
Location: Germany
Contact:

Re: UnionBytes Engine

Post by Artus »

Thanks, but we are still at the beginning.
At the moment i think about to
change the rendersystem from forward rendering to deferrend shading, which allow us to use a nearly unlimitted amount of lights, but have problems with transparecety , different materials and requires a big Graphic card memory. Nearly all new engines use this system, the most popular one is the frostbite 2 engine. But this will pull us back because i have to start coding the shader and rendersystem from nearly nothing. Mhh *think* ^^

Greetings
User avatar
N_Gnom
User
User
Posts: 76
Joined: Fri Sep 13, 2013 3:20 pm
Location: Germany

Re: UnionBytes Engine

Post by N_Gnom »

Many engines dies a fast dead...so we hope thats here not in the next years.

Many guys are happy about a new engine with a good developer(team) in background.

+100 for the hard work.
Artus
Enthusiast
Enthusiast
Posts: 104
Joined: Wed Feb 25, 2009 10:29 pm
Location: Germany
Contact:

Re: UnionBytes Engine

Post by Artus »

Good evening,
This is my first try, of a deferred shading system, the scene contains over 300 Lights.
The Light debugging (small cross) don't have a depth test, this is the reason, that it looks like a few cross doesn't spent light, but they are just away or in the air.

Video: http://www.youtube.com/watch?v=CFXMHHPx ... e=youtu.be

Image

Greetings from Germany
UnionBytes http://www.unionbytes.de/ (German)
Arthur
gnasen
Enthusiast
Enthusiast
Posts: 282
Joined: Wed Sep 24, 2008 12:21 am

Re: UnionBytes Engine

Post by gnasen »

this looks really nice, good job!
pb 5.11
User avatar
Andre
PureBasic Team
PureBasic Team
Posts: 2137
Joined: Fri Apr 25, 2003 6:14 pm
Location: Germany (Saxony, Deutscheinsiedel)
Contact:

Re: UnionBytes Engine

Post by Andre »

...looks very impressive! :D
Bye,
...André
(PureBasicTeam::Docs & Support - PureArea.net | Order:: PureBasic | PureVisionXP)
User avatar
Kuron
Addict
Addict
Posts: 1626
Joined: Sat Oct 17, 2009 10:51 pm
Location: Pacific Northwest

Re: UnionBytes Engine

Post by Kuron »

Love the deferred shading. Very good stuff. Keep up the great work on this.
Best wishes to the PB community. Thank you for the memories. ♥️
Artus
Enthusiast
Enthusiast
Posts: 104
Joined: Wed Feb 25, 2009 10:29 pm
Location: Germany
Contact:

Re: UnionBytes Engine

Post by Artus »

First, thanks for the nice feedback.
The Deferred Shading System is finally fully implemented, also the Node System to attach Lights, Objects, Particles, Sounds or the Camera together.
The Font is optimized and is now a few times faster.

At least the reason I made a post, is the Screenshot:
Image

PS: The most Models from "Nobiax" a really great Artist. The models can be found on http://www.OpenGameArt.org under the name yughues.
Our work is the whole Engine, an easy to use Engine specially for PureBasic, that’s our target.

Greetings from Germany
UnionBytes http://www.unionbytes.de/ (German)
Arthur
User avatar
N_Gnom
User
User
Posts: 76
Joined: Fri Sep 13, 2013 3:20 pm
Location: Germany

Re: UnionBytes Engine

Post by N_Gnom »

Anythere a trial for us?
I would test it....
User avatar
STARGÅTE
Addict
Addict
Posts: 2227
Joined: Thu Jan 10, 2008 1:30 pm
Location: Germany, Glienicke
Contact:

Re: UnionBytes Engine

Post by STARGÅTE »

It is in progress.
At the moment, we have to fix some problems and add some physics stuff.
I think we do publish a small demo application at the end of this month.

Then the next step is:
We have to write a documentation for the functions of the engine.
At this time, I can't say when you can testing the DLL itself.
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and moreTypeface - Sprite-based font include/module
User avatar
N_Gnom
User
User
Posts: 76
Joined: Fri Sep 13, 2013 3:20 pm
Location: Germany

Re: UnionBytes Engine

Post by N_Gnom »

If its allowed i would help write samples for you.
Atm i learn DX11 with C++ but the internal of such an engine its far away.

If i could have a wish: an engine that works correctly and with support.
Its horrible since years.
And a DLL is great because users can use it with the language they want.
Poshu
Enthusiast
Enthusiast
Posts: 459
Joined: Tue Jan 25, 2005 7:01 pm
Location: Canada

Re: UnionBytes Engine

Post by Poshu »

Is there any hope that you'll port it to mac and linux?
Artus
Enthusiast
Enthusiast
Posts: 104
Joined: Wed Feb 25, 2009 10:29 pm
Location: Germany
Contact:

Re: UnionBytes Engine

Post by Artus »

@N_Gnom: Of course it is possible, but until the DLL will be released, it will take a “bit” more of time. I want to implementation still a lot of things and optimized it, before we will release a DLL.
So, I guess we can’t even release the demo at this month as we excepted and STARGATE posted, I quess it will be at start or middle of February.

@Poshu: The true is no -.- sry, we both are windows user, and I don’t have any experience in Linux.
And the mac, … mhh, even if it would be possible for one of us, I wouldn’t do is because I hate apple^^.

Greetings from Germany
UnionBytes http://www.unionbytes.de/ (German)
Arthur
User avatar
AndyLy
Enthusiast
Enthusiast
Posts: 228
Joined: Tue Jan 04, 2011 11:50 am
Location: GRI

Re: UnionBytes Engine

Post by AndyLy »

So, I guess we can’t even release the demo at this month as we excepted and STARGATE posted, I quess it will be at start or middle of February.
Oh! I'll wait with anticipation.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
Artus
Enthusiast
Enthusiast
Posts: 104
Joined: Wed Feb 25, 2009 10:29 pm
Location: Germany
Contact:

Re: UnionBytes Engine

Post by Artus »

Another step in direction demo is done, it is a small step, but one with (for me) big effect to a nicer look.
While STARGATE still has a lot of work with the Physics, I implemented Soft Particles to get a more volumetric feeling and prepared the G-Buffer for the GLOW - and DOF - Post Processing Effects and started the coding on the demo.

And like always a screenshot, because a picture says more than thousand words (Klick on it, to see in full size):

Image

Greetings from Germany
UnionBytes http://www.unionbytes.de/ (German)
Arthur
Artus
Enthusiast
Enthusiast
Posts: 104
Joined: Wed Feb 25, 2009 10:29 pm
Location: Germany
Contact:

Re: UnionBytes Engine

Post by Artus »

Hello,

so finally we relesed a DEMO from the Engine,
please look at the first post for the
Download Link, more Informations and ScreenShots.

http://www.purebasic.fr/english/viewtop ... 36&t=57823


Edit: Download link in this post, too:
http://www.unionbytes.de/downloads/UBE_ ... -02-07.zip

ImageImageImageImageImage

Greetings from Germany
UnionBytes http://www.unionbytes.de/ (German)
Arthur
Post Reply