I had an issue with the height not working, but I just managed to fix that. Which was kinda important.
Specular lighting now works along with ambient. No shadows within the texture yet. To be honest I'm not sure if I'll be able to get that working for a while.
The entity shadows still work. So, I don't think this will be that big of a deal.
I also spent a lot of time on normal height map images. I've only ever dealt with normal map images. So, I've had to do some experimenting with this.
It's very important to have a good normal height map or else the end result is pretty scary looking. I think I finally have the hang of them though.
Also, parallax mapping takes up quite a bit of power. So I'd recommend not using it for all your textures. I think it will be better suited for walls,floors, and some terrains. Then for character models I'd recommend a good normal shader instead.
I should have a bit of free time throughout this weekend. So, hopefully I'll make some more progress.
Here's a new picture too. It compares wireframe, parallax and normal mapping, and a plain texture.

