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Re: Minus_Alpha argument
Posted: Mon Aug 19, 2013 9:51 am
by Samuel
Sorry, for the double post, but I forgot to mention that this only works with #PB_Shadow_TextureAdditive.
I don't believe it's possible to get the desired effect with Modulative or Additive shadow types.
Re: Minus_Alpha argument
Posted: Mon Aug 19, 2013 10:01 am
by Lexicon
Samuel wrote:Check my previous post. Should take care of his and your problem. I think.....
Thanks Samuel. I'll be experimenting with your example.
Re: Minus_Alpha argument
Posted: Mon Aug 19, 2013 11:32 am
by Bananenfreak
It´s working

Thank you Samuel

Re: Minus_Alpha argument
Posted: Mon Aug 19, 2013 2:01 pm
by Lexicon
Yes. It's working.

Thanks Samuel!
Re: Minus_Alpha argument
Posted: Mon Aug 19, 2013 4:57 pm
by Bananenfreak
Hmm, look at my screenshot. The shadows don´t work correctly...

Re: Minus_Alpha argument
Posted: Mon Aug 19, 2013 5:09 pm
by Lexicon
Bananenfreak wrote:Hmm, look at my screenshot. The shadows don´t work correctly...

Yes. But it is a shadow. Then we can find the settings.

Re: Minus_Alpha argument
Posted: Mon Aug 19, 2013 5:36 pm
by Samuel
Bananenfreak wrote:Hmm, look at my screenshot. The shadows don´t work correctly...

I'm guessing your talking about the shadows being on both sides of the tree trunk. I've had this happen before if my mesh is below the ground.
Try raising the tree to match the ground level and see if that fixes them.
EDIT
I believe this is an issue with
TextureAdditive shadows and not the material script.
Hopefully, raising them will solve your problem. I'll try to find out why it does this later on.
Re: Minus_Alpha argument
Posted: Tue Aug 20, 2013 9:44 am
by Bananenfreak
I do not mean the treetrunk, but the foliage. Look at the leaves, they´re overlapping itself and destroy the shadows of the others...