Re: MeshVertexPosition - What am I doing wrong?
Posted: Wed Dec 04, 2013 10:48 am
My terrain is not a PB system terrain. I make it by CreateMesh, MeshVertexPosition and MeshVertexTextureCoordinate.applePi wrote:nice tour and good performance, is your terrain and trees have physics properties?. if not i suggest to have a look at the nice game hoveracer by Kelebrindae http://www.purebasic.fr/english/viewtop ... hovercraft its latest version for pb 5.10 and it works okay for pb 5.11, it has large terrain, trees, explosions, the cars can collide with the trees. and much more. the source code with media files available there.
Physics
https://www.youtube.com/watch?v=eFohrIoxW2g