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Re: MeshVertexPosition - What am I doing wrong?

Posted: Wed Dec 04, 2013 10:48 am
by Lexicon
applePi wrote:nice tour and good performance, is your terrain and trees have physics properties?. if not i suggest to have a look at the nice game hoveracer by Kelebrindae http://www.purebasic.fr/english/viewtop ... hovercraft its latest version for pb 5.10 and it works okay for pb 5.11, it has large terrain, trees, explosions, the cars can collide with the trees. and much more. the source code with media files available there.
My terrain is not a PB system terrain. I make it by CreateMesh, MeshVertexPosition and MeshVertexTextureCoordinate.

Physics

https://www.youtube.com/watch?v=eFohrIoxW2g

Re: MeshVertexPosition - What am I doing wrong?

Posted: Wed Dec 04, 2013 2:03 pm
by applePi
good demo . How many balls with physics you can display at one time before you feel that your computer begins to slow down ?.

Re: MeshVertexPosition - What am I doing wrong?

Posted: Wed Dec 04, 2013 2:07 pm
by Lexicon
applePi wrote:good demo . How many balls with physics you can display at one time before you feel that your computer begins to slow down ?.
I have a slow video card. But 300 barrels my card will hold. :D

https://www.youtube.com/watch?v=31Jt07rpRSA