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Re: #Entity is not initialized

Posted: Wed Jul 24, 2013 12:50 pm
by PMV
Ogre3D markes 3 types of sky: Skybox, Skydome and Skyplane.
The wiki says (http://www.ogre3d.org/tikiwiki/Basic+Tu ... ch_to_Use_):
Which to Use?
Which sky to use depends entirely on your application. If you have to see all around you, even in the negative y direction, then really your only real choice is to use a SkyBox. If you have terrain, or some kind of floor which blocks the view of the negative y direction, then using a SkyDome seems to give more realistic results. For areas where you cannot see to the horizon (such as a valley surrounded by mountains on all sides, or the inner courtyard of a castle), a SkyPlane will give you very good looking results for very little GPU costs. The primary reason to use a SkyPlane, as we will see in the next section, is because it plays nicely with fog effects.

These are only suggestions. For your application you should experiment and use whatever looks the best
And my two cent:
Also, a Skydome and -plane can be easily animated.
An animated Skybox is more work, and btw. it
is not supported by PB yet. And if you have just a plane
texture, it could be hard to get a Skybox from that, too. :wink:

MFG PMV

Re: #Entity is not initialized

Posted: Wed Jul 24, 2013 1:02 pm
by Fred
Good to know :)

Re: #Entity is not initialized

Posted: Wed Jul 24, 2013 3:03 pm
by bmon
The video looks good Lexicon ...

Re: #Entity is not initialized

Posted: Thu Jul 25, 2013 4:17 am
by Lexicon
applePi wrote:@Lexicon now i know why you are using very big dimensions. great realistic scene.
Thanks applePi! :D
Fred wrote:Just wondering, why not using a skybox for the sky ?
I need to save resources. Edges of my sky box an the ground level.
Resource statistic:

1. SkyBox() - 19Mb
2. My mesh - 11Mb.

19Mb - 11Mb = 8Mb = 3 or 4 HiRes textures for other meshes.
PMV wrote:Ogre3D markes 3 types of sky: Skybox, Skydome and Skyplane.
I can't.
bmon wrote:The video looks good Lexicon ...
Thanks bmon! :wink: