Re: TransformImage3D()
Posted: Fri Jan 04, 2013 6:26 pm
The sprite function uses hardware accelleration. Any image based solution would be very slow compared to that.
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Code: Select all
Structure QUADBLT_VERTEX
x.l
y.l
EndStructure
Structure QUADBLT_QUAD
v.QUADBLT_VERTEX[4]
EndStructure
Structure QUADBLT_TRIANGLE
v.QUADBLT_VERTEX[3]
EndStructure
Procedure QuadBlt(hdcDest.l,*points.QUADBLT_QUAD,hdcSrc.l,lXSrc.l,lYSrc.l,lWidth.l,lHeight.l)
If hdcDest=0 Or *points=0 Or hdcSrc=0
ProcedureReturn #False
EndIf
GetClipBox_(hdcSrc,clipbox.rect)
If lXSrc+lWidth>clipbox\right-clipbox\left Or lYSrc+lHeight>clipbox\bottom-clipbox\top Or lXSrc<0 Or lYSrc<0 Or lWidth<=0 Or lHeight<=0
ProcedureReturn #False
EndIf
rectrgn=CreateRectRgn_(clipbox\left,clipbox\top,clipbox\right,clipbox\bottom)
lResult=GetClipRgn_(hdcDest,rectrgn)
If lResult=-1 Or rectrgn=0
ProcedureReturn #False
EndIf
Triangle2.QUADBLT_TRIANGLE
Triangle2\v[0]\x=*points\v[3]\x
Triangle2\v[0]\y=*points\v[3]\y
Triangle2\v[1]\x=*points\v[2]\x
Triangle2\v[1]\y=*points\v[2]\y
Triangle2\v[2]\x=*points\v[1]\x
Triangle2\v[2]\y=*points\v[1]\y
rgntriangle1=CreatePolygonRgn_(*points,3,1)
rgntriangle2=CreatePolygonRgn_(Triangle2,3,1)
If lResult<>0
CombineRgn_(rgntriangle1,rgntriangle1,rectrgn,#RGN_AND)
CombineRgn_(rgntriangle2,rgntriangle2,rectrgn,#RGN_AND)
EndIf
lOldStretchBltMode=SetStretchBltMode_(hdcDest,#COLORONCOLOR)
SelectClipRgn_(hdcDest,rgntriangle1)
PlgBlt_(hdcDest,*points,hdcSrc,lXSrc,lYSrc,lWidth,lHeight,0,0,0)
SelectClipRgn_(hdcDest,rgntriangle2)
PlgBlt_(hdcDest,Triangle2,hdcSrc,lWidth+lXSrc,lHeight+lYSrc,-lWidth,-lHeight,0,0,0)
SetStretchBltMode_(hdcDest,lOldStretchBltMode)
;If lResult=0
SelectClipRgn_(hdcDest,0)
;Else
;SelectClipRgn_(hdcDest,rectrgn)
;EndIf
DeleteObject_(rectrgn)
DeleteObject_(rgntriangle1)
DeleteObject_(rgntriangle2)
EndProcedure
Dim pt.point(3)
OpenWindow(1,0,0,900,900,"TEST")
CreateImage(1,500,500)
StartDrawing(ImageOutput(1))
Box(0,0,500,500,#Yellow)
For runner = 0 To 49
Box(10*runner,0,2,500,#Black)
Next
StopDrawing()
MemDC=CreateCompatibleDC_(0)
SelectObject_(MemDC,ImageID(1))
DC=StartDrawing(WindowOutput(1))
pt(0)\x=100
pt(0)\y=100
pt(1)\x=600
pt(1)\y=100
pt(2)\x=100+50
pt(2)\y=750
pt(3)\x=600-50
pt(3)\y=750
QuadBlt(DC,@pt(),MemDC,0,0,ImageWidth(1),ImageHeight(1))
StopDrawing()
DeleteDC_(MemDC)
Repeat
Until WindowEvent()=#WM_CLOSE
Stargate, this looks quite fine...STARGÅTE wrote:@Michael Vogel
here a first example with my Drawing3D-Include with the new function DrawImage3D:
[...]
If the code is optimized, I will also publish the include.