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Re: Windows RT + ARM support

Posted: Mon Oct 29, 2012 7:15 pm
by Polo
DoubleDutch wrote:It's not really as IOS requires a mac to sign the code. RT is a different lib (on x86) and if ARM output support is added then that same lib (but the ARM version). Then a side benefit to ARM support is possible future Android support (by a nice coincidence it's also a lib for ARM and x86 too), then possibly IOS. I personally think ARM support will have to be added eventually anyhow as there is a distinct possibility of Apple eventually moving from x86 to ARM on it's mainstream machines (OSX).
I meant it's a completely different user interface, most of the gadget lib could not be adapted. Same for file handling and so on ;)

Re: Windows RT + ARM support

Posted: Fri Nov 02, 2012 12:14 pm
by Rinzwind
From what I understand WinRT is the new Windows API. It is component objects based. C++ is back in the picture. So the .NET push of last years is over. .NET is going to use WinRT also. WinRT is build into Windows 8 and Windows RT.

But since PureBasic doesn't even support COM... First thing would be to make COM happen :) Without it PB can't even work with anything in WinRT. And since PB developers have something against COM (?) or it's to much of a hassle it won't happen soon.