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Re: Texture coordinates

Posted: Fri Sep 28, 2012 8:16 pm
by Polo
Probably but I want to add them using functions, not through a .mesh ;)

Re: Texture coordinates

Posted: Sat Sep 29, 2012 12:19 am
by J. Baker
Polo wrote:Probably but I want to add them using functions, not through a .mesh ;)
Well all you have to do then is see how a 3D editor does it and/or read the OGRE specs, then just write a procedure for it. ;)

Re: Texture coordinates

Posted: Sat Sep 29, 2012 10:56 am
by Polo
If there's no PB procedure to set a texture to use the second set of texcoords then there's no way I can write a procedure to do it (unless messing around with material script, but i'm definitely not doing that for a simple task like this :) )

Re: Texture coordinates

Posted: Sat Sep 29, 2012 11:55 am
by PMV
As long as you just need to load it at beginning, there is no need to
make it with commands at runtime. The commands are just needed
if there is a dynamic needed. There are not for your laziness. ;-)

And by the way: If you really use OOGRE3D you have to work with
materials. :) There is still much that PB can not access with
commands.

MFG PMV

Re: Texture coordinates

Posted: Sat Sep 29, 2012 12:27 pm
by Polo
PMV wrote:As long as you just need to load it at beginning, there is no need to
make it with commands at runtime. The commands are just needed
if there is a dynamic needed. There are not for your laziness. ;-)
I want it to be dynamic, hence the need for a command.
PMV wrote:And by the way: If you really use OOGRE3D you have to work with
materials. There is still much that PB can not access with
commands.
Indeed, that's why I'm asking for a command ;)