Re: Texture coordinates
Posted: Fri Sep 28, 2012 8:16 pm
Probably but I want to add them using functions, not through a .mesh 

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Well all you have to do then is see how a 3D editor does it and/or read the OGRE specs, then just write a procedure for it.Polo wrote:Probably but I want to add them using functions, not through a .mesh
I want it to be dynamic, hence the need for a command.PMV wrote:As long as you just need to load it at beginning, there is no need to
make it with commands at runtime. The commands are just needed
if there is a dynamic needed. There are not for your laziness.
Indeed, that's why I'm asking for a commandPMV wrote:And by the way: If you really use OOGRE3D you have to work with
materials. There is still much that PB can not access with
commands.