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Re: 3D Programming Rotate/Turn Move/MoveLocal

Posted: Fri Oct 05, 2012 2:33 pm
by STARGÅTE
now we have "your" move local:
http://www.purebasic.fr/english/viewtop ... 59#p392659
Added: optional 'Mode' parameter to MoveLight(), MoveEntity() and MoveNode() (either #PB_World, #PB_Parent or #PB_Local)
thx Fred

Re: 3D Programming Rotate/Turn Move/MoveLocal

Posted: Sun Oct 07, 2012 11:30 am
by Thade
STARGÅTE wrote:now we have "your" move local:
http://www.purebasic.fr/english/viewtop ... 59#p392659
Added: optional 'Mode' parameter to MoveLight(), MoveEntity() and MoveNode() (either #PB_World, #PB_Parent or #PB_Local)
thx Fred
:D
Yes - another big step to easier 3D-Programming without a huge amount of matrix math calculations :wink:

I am just testing if its needed for MoveCamera too .. because camera moving without changing the lookat direction would be nice as well ...