Re: 3D Programming Rotate/Turn Move/MoveLocal
Posted: Fri Oct 05, 2012 2:33 pm
now we have "your" move local:
http://www.purebasic.fr/english/viewtop ... 59#p392659
http://www.purebasic.fr/english/viewtop ... 59#p392659
thx FredAdded: optional 'Mode' parameter to MoveLight(), MoveEntity() and MoveNode() (either #PB_World, #PB_Parent or #PB_Local)