Re: PureBasic 5.00 beta 3
Posted: Wed Sep 19, 2012 12:12 pm
Here we enter the new era, that of 5.xxxx ...
New time soon until the age of 6 .... PB Viva, Viva :D


New time soon until the age of 6 .... PB Viva, Viva :D


http://www.purebasic.com
https://www.purebasic.fr/english/
Hmm, is there a list of the new commands somewhere ?Fred wrote:../.. - doc is finished (english only), useful to test the new commands
Read the first post in this thread again.grabiller wrote:is there a list of the new commands somewhere ?
Right, thanks.MachineCode wrote:Read the first post in this thread again.grabiller wrote:is there a list of the new commands somewhere ?
There is, in each stable release. Beta releases don't get those.grabiller wrote:it could be great to have a "What's New" chapter in the documentation of each version.
I'm looking at the v4.61 chm right now but I don't see such chapter, is it a separate document ?MachineCode wrote:There is, in each stable release. Beta releases don't get those.grabiller wrote:it could be great to have a "What's New" chapter in the documentation of each version.
I definitely need some sleep.ts-soft wrote:History?
I believe on Windows text is anti aliased if some OS settings are turned on.grabiller wrote:While we can use GDI+ on Windows, and certainly specific APIs on Linux and Mac OS/X, perhaps it could be a good idea to add anti-aliased text and primitives drawing natively in PureBasic and on all 3 platforms.
Wouldn't that break compatibility with DrawingMode and CustomFilterCallback ?Polo wrote:That'd be great to have anti aliased primitives though!
Not if it is added as an option like with a #PB_2DDrawing_AntiAliased flag for DrawingMode(), I guess ?wilbert wrote:Wouldn't that break compatibility with DrawingMode and CustomFilterCallback ?Polo wrote:That'd be great to have anti aliased primitives though!
The default font for DrawText() on Windows is a 30-year-old system font that isn't antialiased. If you load another font such as arial etc. and set it with DrawingFont() before calling DrawText() your text will be antialiased. Afaik in the case of primitives it is on the todo list for the future. It just didn't make it in to the massive overhaul of the 2ddrawing library that occurred in 4.40.Text drawing is anti-aliased on Linux and Mac OS/X but not on Windows