Page 2 of 4

Re: PureBasic 4.60 RC 2

Posted: Wed Oct 19, 2011 1:32 pm
by Kuron
falsam wrote:
Psychophanta wrote:But meshmanual.pb and meshmanualfred.pb doesn't work here
I have no problem with these codes. Test with :
Window 7, DirectX 11
This is impossible since PB's 3D engine can't use DX 11. If it is running for you on 7, it is because you have downloaded and installed DirectX 9 at some point.

Re: PureBasic 4.60 RC 2

Posted: Wed Oct 19, 2011 1:49 pm
by falsam
Kuron wrote:This is impossible since PB's 3D engine can't use DX 11. If it is running for you on 7, it is because you have downloaded and installed DirectX 9 at some point.
DxDiag wrote:Version DirectX : DirectX 11
I probably DirectX9 since i have Window7 :)
DirectX9c DirectX11 and can live together on the same computer.

Re: PureBasic 4.60 RC 2

Posted: Wed Oct 19, 2011 1:58 pm
by Kuron
falsam wrote:
DxDiag wrote:Version DirectX : DirectX 11
And this means what? You are NOT testing under DX 11 as the 3D engine isn't capable of using DX 11. You are using DX9 for testing on Windows 7, as the engine would not work otherwise. Even the OpenGL subsystem is using DX9 for input.

Re: PureBasic 4.60 RC 2

Posted: Wed Oct 19, 2011 5:33 pm
by spacebuddy
Mac bugs are still present, have any of the bugs for the Mac version been fixed or looked at?

Right clicking the editor still crashes PB under OS/X Lion. :(

Re: PureBasic 4.60 RC 2

Posted: Wed Oct 19, 2011 5:38 pm
by Polo
spacebuddy wrote:Mac bugs are still present, have any of the bugs for the Mac version been fixed or looked at?

Right clicking the editor still crashes PB under OS/X Lion. :(
Not fixed as they are not fixed in the bug forum, I'm sure F&F have started to look at them though!
Must be quite tricky, as I guess they are linked to their Mac port of Scintilla.

Re: PureBasic 4.60 RC 2

Posted: Thu Oct 20, 2011 4:25 am
by electrochrisso
Wow :P , what can I say, the 3D examples worked great Fred and PB team, even on my acer netbook, win7 starter, and helps me see how good PB is at handling a variety of 3D and I believe PB will might well end up being one of the top choices for game development in the near future, as well as other stuff like visual effects production etc. :D
The speed and smoothness of the animations was phenomenal, even on this machine with bottom of the heap graphics chip.

I did get VisC++ runtime errors with Sound3D, WorldDebug.pb_WorldDebug(#PB_World_DebugBody) and ThirdPerson.pb though. I expect it might have something to do with the runtime version I have installed on this machine.

FPSFirstPerson.pb worked like a charm and I agree that Deled is a great and powerful 3D editor too, obviously a good companion 3D editor for PB, it is freeware, but I am not sure if free for commercial use, I think it might be, the license is quite detailed and I only had a quick look before I wrote this.

Great work and well worth the wait you guys. :wink:

PureBasic 4.60 RC 2 - IDE

Posted: Thu Oct 20, 2011 11:27 am
by akee
I reported this about the IDE before. Anyway...

If you turn on Themes, you cannot use the shortcut letter. Note it is the letter and not the shortcut key.

Example to save, you use Alt-F, then press 'S'. If themes are on, there is only a beep. If it is off, Alt-F, 'S' works fine. :)

Re: PureBasic 4.60 RC 2

Posted: Thu Oct 20, 2011 12:39 pm
by Kuron
electrochrisso wrote:ThirdPerson.pb though. I expect it might have something to do with the runtime version I have installed on this machine.

FPSFirstPerson.pb worked like a charm
Hmmm... I don't have either of those examples in my version of RC2 :cry:

Re: PureBasic 4.60 RC 2

Posted: Thu Oct 20, 2011 2:42 pm
by shiftex
- Purebasic 4.60 RC 2
- received error in ThirdPerson.pb and Tank.pb at RenderWorld(60)

[ERROR] ThirdPerson.pb (Line: 201)
[ERROR] Invalid memory access. (read error at address 12)

and

[ERROR] Tank.pb (Line: 233)
[ERROR] Invalid memory access. (read error at address 12)

this happened before and after a reboot on windows 7 32 bit

*EDIT* to add that FPSFirstPerson.pb works as it should with no problems.

Re: PureBasic 4.60 RC 2

Posted: Fri Oct 21, 2011 12:02 pm
by Comtois
Kuron wrote:
electrochrisso wrote:ThirdPerson.pb though. I expect it might have something to do with the runtime version I have installed on this machine.

FPSFirstPerson.pb worked like a charm
Hmmm... I don't have either of those examples in my version of RC2 :cry:
Look at your 3D/Demos folder

Re: PureBasic 4.60 RC 2

Posted: Fri Oct 21, 2011 2:13 pm
by Kuron
Comtois wrote:
Kuron wrote:
electrochrisso wrote:ThirdPerson.pb though. I expect it might have something to do with the runtime version I have installed on this machine.

FPSFirstPerson.pb worked like a charm
Hmmm... I don't have either of those examples in my version of RC2 :cry:
Look at your 3D/Demos folder
Like I said, I don't have either of those examples in my version of RC2. I also do not have the Tank one referenced above. :|

Re: PureBasic 4.60 RC 2

Posted: Fri Oct 21, 2011 2:34 pm
by Fred
Do you have the windows version ? It should be in PureBasic\Examples\3D

Re: PureBasic 4.60 RC 2

Posted: Fri Oct 21, 2011 7:26 pm
by Guimauve
Fred wrote:Do you have the windows version ? It should be in PureBasic\Examples\3D
There is no example in 3D for Linux ?

Best regards.
Guimauve

Re: PureBasic 4.60 RC 2

Posted: Fri Oct 21, 2011 10:35 pm
by Kuron
Fred wrote:Do you have the windows version ? It should be in PureBasic\Examples\3D
It turns out I installed RC2 over top of RC1 (I would have sworn I had deleted RC1 first). I deleted PB and reinstalled RC2. I have them now. :D

I do have a nasty bug when trying to run the third-person example. I click to run it windowed at the default size. I immediately get this error:

Image


If I click on ignore, then I get this error:

Image


If I ignore this one, I get the first error again.

The other two demos run fine, although the tank one is in a tiny screen and very hard to see and does not take up the whole window:

Image


All demos being run without debugger and in windowed mode using the default selection for the size. Windows XP SP2, DX9 installed and system specs are fully capable of handling the 3D engine.

Re: PureBasic 4.60 RC 2

Posted: Sat Oct 22, 2011 1:02 am
by electrochrisso
I get the same error as you Kuron, tested on win7 32bit, and Tank looks the same too, perhaps this is how it is supposed to look like being inside the tank. :?: