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Re: mac developers?

Posted: Sun Aug 07, 2011 6:34 am
by J. Baker
wilbert wrote:Thanks for correcting Joe.
I only have an iOS developer account and a few iOS apps in the iOS app store but those two platforms are separated so I don't have access to the OS X developer center.
That's cool! What iOS apps did you make? Here's mine... Screen Shot 1280x800

Re: mac developers?

Posted: Sun Aug 07, 2011 6:49 am
by wilbert
Very nice Joe. I hope you'll get it approved.
I like the icon you gave it a lot ! :D

This is the link to my apps
http://itunes.apple.com/us/artist/waterlijn/id356351642
There are three of them. The one that took the most time to develop was Callist Calendar.

Re: mac developers?

Posted: Sun Aug 07, 2011 7:02 am
by J. Baker
wilbert wrote:Very nice Joe. I hope you'll get it approved.
I like the icon you gave it a lot ! :D

This is the link to my apps
http://itunes.apple.com/us/artist/waterlijn/id356351642
There are three of them. The one that took the most time to develop was Callist Calendar.
Thanks wilbert!

You have very nice apps. Sometimes I wish I had an iOS device. I might have to get an iPad sometime. I'll have to tell my brother about your calender app. I believe he was looking for a nice one such as yours. Do you do the graphics too? They look really nice! :D

Re: mac developers?

Posted: Sun Aug 07, 2011 7:33 am
by wilbert
Yes, I did the graphics also; can't afford to let someone else do it :wink:
But I did get a license for an icon pack I used within Callist Calendar since I'm not that good in creating small icons and it would had cost me a lot of extra time to do so.

Re: mac developers?

Posted: Sun Aug 07, 2011 7:42 am
by J. Baker
wilbert wrote:Yes, I did the graphics also; can't afford to let someone else do it :wink:
But I did get a license for an icon pack I used within Callist Calendar since I'm not that good in creating small icons and it would had cost me a lot of extra time to do so.
Well they look very good! ;)

Re: mac developers?

Posted: Sun Aug 07, 2011 6:06 pm
by jamirokwai
Hi Guys,

this is so great. I tried the steps from the filemakertoday-page (http://filemakertoday.com/com/entry.php ... -App-Store).
Actually it worked with a small test-app (MessageRequester("bla","blabla"))... The Developer-Certificates were missing :-)

I am probably going to put one of my older PureBasic-Apps into the AppStore. Hope it works!

Thanks a bunch!

Re: mac developers?

Posted: Sun Aug 07, 2011 6:21 pm
by J. Baker
jamirokwai wrote:Hi Guys,

this is so great. I tried the steps from the filemakertoday-page (http://filemakertoday.com/com/entry.php ... -App-Store).
Actually it worked with a small test-app (MessageRequester("bla","blabla"))... The Developer-Certificates were missing :-)

I am probably going to put one of my older PureBasic-Apps into the AppStore. Hope it works!

Thanks a bunch!
That's awesome and good luck! ;)

Re: mac developers?

Posted: Tue Aug 09, 2011 5:45 am
by J. Baker
Apparently it can take about two weeks before your app gets reviewed or rejected from what I've read about other submissions. So it will be a while before I update how things went. I just hope it all goes fine the first time. They really need a que showing what position you are in for review. That would at least let you know if it was sometime close or not.

Re: mac developers?

Posted: Tue Aug 09, 2011 5:51 am
by wilbert
I don't know if the iOS app store is any indication.
My apps usually took a week or so before they were approved.

Re: mac developers?

Posted: Tue Aug 09, 2011 6:02 am
by J. Baker
wilbert wrote:I don't know if the iOS app store is any indication.
My apps usually took a week or so before they were approved.
I guess it could vary depending on how many apps are waiting to be reviewed. But I got the two week thing from another forum where a few people were posting how long it took them to get their Mac app approved. A little longer for some as they were rejected the first and sometime third time around. For one person it was six weeks from initial uploading. He got rejected a few times from either small errors to bugs. That would suck.

Re: mac developers?

Posted: Fri Aug 12, 2011 7:07 am
by jamirokwai
Hi there,

just to inform you... today, I finally put one of my smaller PB-Tools into the Mac App-Store.
Hopefully, Apple will approve the binary soon. If so, you may download Show-IP from quadWorks
in a few days for free :-)

If this works, I will do a short Tutorial, describing how to use the Mac App-Store with PureBasic.
I am paying subscriber since november, but didn't have the information you provided :-)

Cross your fingers for me!

Cheers!

Re: mac developers?

Posted: Fri Aug 12, 2011 7:19 am
by J. Baker
jamirokwai wrote:Hi there,

just to inform you... today, I finally put one of my smaller PB-Tools into the Mac App-Store.
Hopefully, Apple will approve the binary soon. If so, you may download Show-IP from quadWorks
in a few days for free :-)

If this works, I will do a short Tutorial, describing how to use the Mac App-Store with PureBasic.
I am paying subscriber since november, but didn't have the information you provided :-)

Cross your fingers for me!

Cheers!
Fingers crossed. ;)

Re: mac developers?

Posted: Thu Sep 22, 2011 7:40 pm
by shiftex
J. Baker wrote: That's cool! What iOS apps did you make? Here's mine... Screen Shot 1280x800
J. Baker, very nice iOS app. I am curious as to which programming language/SDK you used to create that app with. Obj-c/xcode? or was this written some how with Purebasic? Congratulations on getting the pb app accepted to the Mac App Store. This opens up possibilities for pb programmers.

Re: mac developers?

Posted: Thu Sep 22, 2011 9:27 pm
by J. Baker
shiftex wrote:
J. Baker wrote: That's cool! What iOS apps did you make? Here's mine... Screen Shot 1280x800
J. Baker, very nice iOS app. I am curious as to which programming language/SDK you used to create that app with. Obj-c/xcode? or was this written some how with Purebasic? Congratulations on getting the pb app accepted to the Mac App Store. This opens up possibilities for pb programmers.
Thanks! This app runs on Mac itself and not a portable device. It was written in Purebasic. I just had to make sure I stayed within the Mac guidelines and sign the app and package through command line. But yeah, for iOS devices, you would have to use xCode for that. ;)