Restored from previous forum. Originally posted by dmoc.
As a BB3D, DB, DBPRO owner (as well as PB obviously) I welcome any 3D features in PB. Out of these only PB is stable, fast, fully featured, pro-actively supported, extensible and, for me anyway, being ported to Linux. The others lack in ways I won't specify here so as to avoid the wars. I am disappointed in what has been provided in this release BUT it's no problem, or rather it's my problem for being impatient. I've seen enough to trust that Fred will deliver the goods and then some... just don't take too long about it

One question to Fred though is why Ogre? I admit it looks promising but other (L)GPL'ed x-platform alternatives appear (to me) to be much more mature. OpenSceneGraph would have been my choice but then I don't know what your criteria is/was. Just food for thought.
Re OGL - dead? unsupported? Ho hum, many four letter words come to mind which I won't repeat here. Being the industry standard and supported across many platforms it is difficult to see how anyone could think it's dead. I won't go any further here as in my mind there is no worthwhile ogl/directx debate.
Re 64k demo's/ intros: I'm also continuously amazed at the content and production of these. I have been a fan of them for many years and view them as the best defence against anyone claiming programming is not an art. However I know that a lot of prior knowledge and skill is required, both creative and technical, and some serious programming time. I have done a lot of assembly programming in the past (it isn't that difficult) and programmed in more so called "serious" languages than I care to remember. Sometimes I even get twinges of embarrassment that I keep coming back to BASIC languages such as PB, but then I remember why: I like programming but I like the results so much more! And getting the results as fast as possible is important to me, even if it costs me a few extra bytes. I'm forever on the quest for the "perfect" language, combining ease-of-development, speed, features and flexibility (let's not forget cost!). PB isn't it but it's definately getting there and, forgetting 3D for the moment, it's well ahead of the rest. BTW if you are interested in learning assemmbly or just want to see it's use for anything other than 3D visit Steve Gibson at
http://grc.com. Steves a wizard if ever I saw one.
PS: did I mention OpenSceneGraph, oh I did, well I'll mention it again

See
http://www.openscenegraph.org