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Re: Space Miners
Posted: Wed Jan 26, 2011 7:16 pm
by Andy_A
translate.google.com/# - will translate text or webpages with approx 75% - 90% accuracy from over 50 languages. Very useful.
So if you have a list of all User Interface text elements, then you can just copy the text list to the clipboard and paste into the translate box and Google will translate the whole list at once.
Example:
http://s1126.photobucket.com/albums/l619/andy_107_5/
Re: Space Miners
Posted: Wed Jan 26, 2011 9:10 pm
by AndyLy
translate.google.com/# - will translate text or webpages...
I know, it's hard to believe, but I know how to use the Internet.
So if you have a list of all User Interface text elements...
No, the interface elements are in different places and some of them are sprites.
Google (or any auto) translate well when it comes to the general (standard) words / expressions, but can sometimes give a complete nonsense, so I have a little editing.
Re: Space Miners
Posted: Thu Jan 27, 2011 4:33 pm
by Tenaja
Можете вы прочитать это? Он может быстро пройти вещи вверх по некоторому.
http://babelfish.yahoo.com/
Re: Space Miners
Posted: Thu Jan 27, 2011 5:52 pm
by AndyLy
Можете вы прочитать это?
- That is correct.
Он может быстро пройти вещи вверх по некоторому.
- This is a meaningless set of words.
Do not worry, I'm doing the translation. 'll Just have to redraw some sprites, and have a lot to translate the text.
Re: Space Miners
Posted: Fri Jan 28, 2011 1:17 am
by Tenaja
AndyLy wrote:This is a meaningless set of words.

.
This is the reverse translation:
It can rapidly pass things upward on certain.
I think I typed in something like "it can certainly translate quickly".
Clearly it's lacking...
Re: Space Miners
Posted: Fri Jan 28, 2011 4:09 am
by AndyLy
Tenaja
Use a translator Google. It translates more correct.
I hope tomorrow will upload a test version (in English). A lot of things translated, redrew, but many still remain.
Re: Space Miners
Posted: Fri Jan 28, 2011 2:39 pm
by AndyLy
Well - the first try.
I have translated the names, features, game internet, a couple of dialogs and something else. To start the game should be enough.
Of course, I made many mistakes and omissions, and added new bugs. Enjoy!
http://rapidshare.com/files/444982628/C ... _Test_.exe
Re: Space Miners
Posted: Mon Feb 28, 2011 11:35 pm
by AndyLy
Engaged in the creation of planetary fights, actually they are from the beginning planned as part of the game and when done, add. Uploaded technical demo Planet battle. Testing, comment.
That in the demo:
The amazing:
- Surround Sound
- "smart" NPCs
- Visual Effects
- tricky system damage
- different types of weapons and ammunition.
Update :
added two companion
made menu inventory, ammo, weapons
repair kits, system restoration
Added rocket launcher
Fixed some physics, fixed bugs...
Right-click - Move to the point
Left-click - shooting
W, S, A, D - move screen
Arrows - move the droid
Tab - switching between the droids
Space - Pause
1, 2, 3 - Switch weapons
R - charge
ESC - exit
In file PlanetBattle \ Data \ setting.cfg :
FullScreen - Windowed (0) / Fullscreen (1)
GameSpeed - game speed (lower - faster)
Download :
http://rapidshare.com/files/455617029/PlanetBattle.rar