Re: Maestro: a chess gui (wip)
Posted: Sat Jan 29, 2011 6:54 pm
For now just testing graphics and simple animation. But this will form the basis for a long-term project that will provide a full range of chess functions:
- Play against GM-rated computer opponent (open-source "Crafty" by Dr. Bob Hyatt)
- Load positions and have Crafty analyze them
- Play against a human opponent over network or internet
- Participate in training modules covering the key aspects of the game e.g. openings, middlegame, endgame, pawn structure, tactics, etc.
But for now you can just move the pieces around and take anything you want. The main reason I posted this demo is that I was torn between technologies for the graphics and play and I wanted to see my final choice tested by several people to see if it's viable. I really wanted to avoid using DirectX and sprites because that means using a windowed screen & gui gadgets together and that, while certainly doable, is a pain in the ass.
Thanks for testing it!
- Play against GM-rated computer opponent (open-source "Crafty" by Dr. Bob Hyatt)
- Load positions and have Crafty analyze them
- Play against a human opponent over network or internet
- Participate in training modules covering the key aspects of the game e.g. openings, middlegame, endgame, pawn structure, tactics, etc.
But for now you can just move the pieces around and take anything you want. The main reason I posted this demo is that I was torn between technologies for the graphics and play and I wanted to see my final choice tested by several people to see if it's viable. I really wanted to avoid using DirectX and sprites because that means using a windowed screen & gui gadgets together and that, while certainly doable, is a pain in the ass.
Thanks for testing it!