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Re: Sprite3D: FX, anim, flip, deform, handle, transitions...
Posted: Wed Aug 18, 2010 10:14 am
by eddy
funkheld wrote:hello, is also a pixel collision with sprite ?
There's not yet any collision system.
funkheld wrote:pixel collision
There will be a polygon-collision detection.
Re: Sprite3D: FX, anim, flip, deform, handle, transitions...
Posted: Fri Aug 20, 2010 10:36 pm
by eddy
[/url]
- FX : autoremove, emitter
- function : PositionNextToSprite, DestroySpriteImmediate, DestroyLayerImmediate
I cannot free sprite or layer directly because of the new
AutoRemove FX.
So I added a
garbage collector system for sprites and layers.
- FreeSprite() => sprite in garbage
FreeLayer() => layer in garbage
- RenderViews() => call garbage collector => destroy all sprites and layers in garbage (DestroySpriteImmediate, DestroyLayerImmediate)
Re: Sprite3D: FX, anim, flip, deform, handle, transitions...
Posted: Tue Feb 01, 2011 7:30 am
by leonhardt
eddy wrote:[/url]
- FX : autoremove, emitter
- function : PositionNextToSprite, DestroySpriteImmediate, DestroyLayerImmediate
I cannot free sprite or layer directly because of the new
AutoRemove FX.
So I added a
garbage collector system for sprites and layers.
- FreeSprite() => sprite in garbage
FreeLayer() => layer in garbage
- RenderViews() => call garbage collector => destroy all sprites and layers in garbage (DestroySpriteImmediate, DestroyLayerImmediate)
would you please give me the valid download URL? it seems that your original URL is invalid...