Page 2 of 2

Re: Sprite3D: FX, anim, flip, deform, handle, transitions...

Posted: Wed Aug 18, 2010 10:14 am
by eddy
funkheld wrote:hello, is also a pixel collision with sprite ?
There's not yet any collision system.
funkheld wrote:pixel collision
There will be a polygon-collision detection.

Re: Sprite3D: FX, anim, flip, deform, handle, transitions...

Posted: Fri Aug 20, 2010 10:36 pm
by eddy
[/url]Image

- FX : autoremove, emitter
- function : PositionNextToSprite, DestroySpriteImmediate, DestroyLayerImmediate

I cannot free sprite or layer directly because of the new AutoRemove FX.
So I added a garbage collector system for sprites and layers.
  1. FreeSprite() => sprite in garbage
    FreeLayer() => layer in garbage
  2. RenderViews() => call garbage collector => destroy all sprites and layers in garbage (DestroySpriteImmediate, DestroyLayerImmediate)

Re: Sprite3D: FX, anim, flip, deform, handle, transitions...

Posted: Tue Feb 01, 2011 7:30 am
by leonhardt
eddy wrote:[/url]Image

- FX : autoremove, emitter
- function : PositionNextToSprite, DestroySpriteImmediate, DestroyLayerImmediate

I cannot free sprite or layer directly because of the new AutoRemove FX.
So I added a garbage collector system for sprites and layers.
  1. FreeSprite() => sprite in garbage
    FreeLayer() => layer in garbage
  2. RenderViews() => call garbage collector => destroy all sprites and layers in garbage (DestroySpriteImmediate, DestroyLayerImmediate)
would you please give me the valid download URL? it seems that your original URL is invalid...