There's not yet any collision system.funkheld wrote:hello, is also a pixel collision with sprite ?
There will be a polygon-collision detection.funkheld wrote:pixel collision
There's not yet any collision system.funkheld wrote:hello, is also a pixel collision with sprite ?
There will be a polygon-collision detection.funkheld wrote:pixel collision
would you please give me the valid download URL? it seems that your original URL is invalid...eddy wrote:[/url]
- FX : autoremove, emitter
- function : PositionNextToSprite, DestroySpriteImmediate, DestroyLayerImmediate
I cannot free sprite or layer directly because of the new AutoRemove FX.
So I added a garbage collector system for sprites and layers.
- FreeSprite() => sprite in garbage
FreeLayer() => layer in garbage- RenderViews() => call garbage collector => destroy all sprites and layers in garbage (DestroySpriteImmediate, DestroyLayerImmediate)