Re: Limitations and Roadblocks in Purebasic for Gamemaking
Posted: Tue Feb 09, 2010 10:58 pm
Sorry to address everyone by name , I don't want to make things too confusing..
djes: I have done some pretty nice things in PB as far as Graphics are concerned and as far as the Ogre commands that are integrated. I'm just greedy for all the sexy stuff.
Fred: I don't think I've yet had a chance to express to you and team directly yet how awesome PureBasic is. It literally made me love programming again. Size, speed, cross platform support I found out about it via a Wikipedia comparison of languages and after a few lessons in syntax from the friendly people(Kaeru Gaman.. I'm looking in your direction) on this forum I obsessively went about making games. So thank you 1000 times for all your efforts.
I do see your point about it being a good launching pad to learn and it is exceedingly easy to use. 3d platformers and 3/4 perspective games like diablo3 aren't super high poly count games but what they do have is polish. Certain basic effects make a huge difference in detail when making games like these. Parallax mapping, HDRI lighting, Color mixing routines, and lighting falloff that can be fine tuned can make a decades worth of difference when it comes to the refined look of a game. I realize I'm stating the obvious here and that it's not like you don't have anything else to do
J. Baker: I know I can make games in PB that's not a problem at all. The problem I have is that I'm way too good in the media end of gamemaking compared to the programming side and I guess I should have named this thread "My Current Limitations in understanding and the Roadblocks I'm having difficulty circumnavigating in Purebasic for Gamemaking" But I almost feel like I might pass out just reading that out loud.
I decided that I'd learn the final and most difficult discipline in game making by teaching myself to really program and so far it's been really hard but fun.
I do see the merits of a dedicated programmer and a dedicated graphics artist but I also crave the control of doing things all on my own. Of course I mean within reason and I won't be making the next Diablo ; I know that's a job for hundreds of people.
From earlier in the post.. I found this on the Leadwerks homepage. http://www.leadwerks.com/werkspace/ looks like Purebasic is on the map there, Hmm....
djes: I have done some pretty nice things in PB as far as Graphics are concerned and as far as the Ogre commands that are integrated. I'm just greedy for all the sexy stuff.

Fred: I don't think I've yet had a chance to express to you and team directly yet how awesome PureBasic is. It literally made me love programming again. Size, speed, cross platform support I found out about it via a Wikipedia comparison of languages and after a few lessons in syntax from the friendly people(Kaeru Gaman.. I'm looking in your direction) on this forum I obsessively went about making games. So thank you 1000 times for all your efforts.
I do see your point about it being a good launching pad to learn and it is exceedingly easy to use. 3d platformers and 3/4 perspective games like diablo3 aren't super high poly count games but what they do have is polish. Certain basic effects make a huge difference in detail when making games like these. Parallax mapping, HDRI lighting, Color mixing routines, and lighting falloff that can be fine tuned can make a decades worth of difference when it comes to the refined look of a game. I realize I'm stating the obvious here and that it's not like you don't have anything else to do

J. Baker: I know I can make games in PB that's not a problem at all. The problem I have is that I'm way too good in the media end of gamemaking compared to the programming side and I guess I should have named this thread "My Current Limitations in understanding and the Roadblocks I'm having difficulty circumnavigating in Purebasic for Gamemaking" But I almost feel like I might pass out just reading that out loud.

I do see the merits of a dedicated programmer and a dedicated graphics artist but I also crave the control of doing things all on my own. Of course I mean within reason and I won't be making the next Diablo ; I know that's a job for hundreds of people.
From earlier in the post.. I found this on the Leadwerks homepage. http://www.leadwerks.com/werkspace/ looks like Purebasic is on the map there, Hmm....