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Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)

Posted: Sun Oct 24, 2010 11:54 am
by djes
Great :)

Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)

Posted: Sun Oct 24, 2010 11:59 am
by djes

Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)

Posted: Sun Oct 24, 2010 1:28 pm
by IceSoft
djes wrote:Great :)
Thanks.
Next version will using sprites instead of Boxes and Triangles and a better Gameplay too:

Gameplay One: Build the highest tower
Gameplay Two: How much blocks can you put on the platform?
GamePlay Tree: ...

Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)

Posted: Sun Oct 24, 2010 1:31 pm
by djes
Do you have tested crayon physics?

Re: BALANCE with Chipmunk 5.3.2 + 3D Engine MP3D:

Posted: Sun Oct 24, 2010 8:42 pm
by IceSoft
BALANCE 0.0.2 supports sprites -)

Screenshot und Downloadlink: see first post

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Mon Oct 25, 2010 4:18 pm
by IdeasVacuum
Crashes on WinXP 32bit :cry:

Unhandled win32 exception occurred in BALANCE_0.0.2.exe[2828]

Edit: JIT exception failed with 0x800400b3

AppName: balance_0.0.2.exe AppVer: 0.0.0.0 ModName: balance_0.0.2.exe
ModVer: 0.0.0.0 Offset: 00003e91

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Mon Oct 25, 2010 6:00 pm
by IceSoft
IdeasVacuum wrote:Crashes on WinXP 32bit :cry:

Unhandled win32 exception occurred in BALANCE_0.0.2.exe[2828]
@IdeasVacuum,
Can you send me the whole exception text please?

thanks
Icesoft

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Mon Oct 25, 2010 6:34 pm
by Vera
Hello IceSoft,

just dropping in as this might implicate some clues:
- BALANCE_0.0.2.exe doesn't crash on my XP 32 (SP 2)
- the outlined preview doesn't show what really will be inserted after submitting
- the boxes don't land on top of the lower boxes but sink about 15px lower
- the pile doesn't scroll only the topline can be moved up and down


besides - I like your examples :)
(and the tiny glimpse these threads give me about the existance of physic engine)

greetings ~ Vera

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Mon Oct 25, 2010 7:45 pm
by djes
Image 78 Image

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Mon Oct 25, 2010 8:11 pm
by IceSoft
Vera wrote:Hello IceSoft,

just dropping in as this might implicate some clues:
- BALANCE_0.0.2.exe doesn't crash on my XP 32 (SP 2)
- the outlined preview doesn't show what really will be inserted after submitting
- the boxes don't land on top of the lower boxes but sink about 15px lower
- the pile doesn't scroll only the topline can be moved up and down


besides - I like your examples :)
(and the tiny glimpse these threads give me about the existance of physic engine)

greetings ~ Vera
@Vera, my sweet kitten.
The problem is your graphic card supports only sprite size of 2^n.
I will add a graphic card check in next version.

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Tue Oct 26, 2010 6:10 am
by IceSoft
Update to 0.0.3

[FIX] Scroll was not working with sprites
[FIX] Sprite size is limited on some graphic cards (only 2^n)

Hope it works now for all
Download/Screenshot see first post.
djes wrote:Image 78 Image
@djes,
Please try it with the new one again.

Planned in next version:
The 'player' block can be rotated
You have to wait bevor you can put the next player block on the tower

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Tue Oct 26, 2010 8:23 am
by infratec
Hi IceSoft,

with your new version:

Image

This was very easy to reach :mrgreen: :mrgreen: :mrgreen:

No, it's not a fake :!:

How I've done it: :idea:

Simply don't move the mouse right or left :!: Use only the wheel :!:
Place all boxes direct on top of each other.
Stay a little bit below the border of the old box when you place the new one. (This should not be possible)
If you see that the tower begins to fall place as much boxes in the 'air' as you can.

Is this a 'legal' trick :?:

Or should you do something to avoid this?

Bernd

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Tue Oct 26, 2010 8:52 am
by Demivec
infratec wrote:How I've done it: :idea:

Simply don't move the mouse right or left :!: Use only the wheel :!:
Place all boxes direct on top of each other.
Stay a little bit below the border of the old box when you place the new one. (This should not be possible)
If you see that the tower begins to fall place as much boxes in the 'air' as you can.

Is this a 'legal' trick :?:
@infratec: Shhh! This is a secret trick. Even so, idle reported the same thing in January 2009 of this same thread. IceSoft apparently hasn't changed the functioning of the code, just made it prettier. :)

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Tue Oct 26, 2010 8:54 am
by infratec
Hi IceSoft,

to avoid my 'trick'
the solution is very simple:

Don't let the boxes appear at the same x coordinate.
Build in a random sweep around the center position.
So the user have to move the box.

Bernd

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D

Posted: Tue Oct 26, 2010 9:19 am
by endo
Hi, it crashes on my machine. It starts and seems to work for a few seconds (5-6 seconds) than crashes. I tried several times, same result. Here is the crash report: http://moldibi.com/download/balance_cra ... 111601.log

Windows XP Pro SP3, 32bits, 2 GB ram, onboard intel gfx card.