A way to compile 64-bit apps on a 32-bit machine

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
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IceSoft
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Post by IceSoft »

freak wrote:You can't deliver a serious product without ever running it yourself, believe me.
Why I like this sentence? :wink:
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
srod
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Post by srod »

freak wrote:You can't deliver a serious product without ever running it yourself, believe me.
Sounds like a challenge to me! :wink:
I may look like a mule, but I'm not a complete ass.
Little John
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Post by Little John »

mback2k wrote:my dictionary says that "costumer" does even work for freeware, because it means people who "use" a product.
Mmh? What product? Costumers use scissors, I think. Do they get them for free? ;-) SCNR

Seriously:
freak wrote:testing <> debugging

How do you expect to solve the bugs your testers tell you about when all they can tell you is "it crashes" ?
You can't deliver a serious product without ever running it yourself, believe me.
I absolutely agree. I wouldn't like to use a 64-bit program that was written by a programmer who doesn't have a 64-bit system himself. *shudder*

Regards, Little John
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mback2k
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Post by mback2k »

My program contains a complete error reporter, people would be able to send me bug reports with all infos needed. And, I have private beta testers that I can directly talk to. So, it's like testing it myself.

I don't mean to be rude or something like ;-) So, please be friendly like me.
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