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Posted: Mon Jan 14, 2002 6:52 pm
by BackupUser
Restored from previous forum. Originally posted by Shagwana.
PureBasic vs. Blitz3D? That's like Joe Montana vs. Michael Jordon.
Nope, thats not the spirit of this thread! - there as different s chalk n cheese. I started this thread, because I was intrested in learning who used them both.
Just to point something out that they do work in harmony together

- Purebasic has a mention in the official Blitz FAQ!
http://www.sublimegames.com
Posted: Mon Jan 14, 2002 7:20 pm
by BackupUser
Restored from previous forum. Originally posted by fred.
Just to point something out that they do work in harmony together

- Purebasic has a mention in the official Blitz FAQ!
Hehe

. I always advice users to take BlitzPC if they only want to do game, as PB doesn't have (for now) all the commands for that. But not so far away
Fred - AlphaSND
Posted: Tue Jan 22, 2002 11:24 am
by BackupUser
Restored from previous forum. Originally posted by mystik.
Think I've used Blitz a little as well
Steve.
Posted: Wed Jan 23, 2002 3:25 pm
by BackupUser
Restored from previous forum. Originally posted by Hi-Toro.
>I always advice users to take BlitzPC if they only want to do game, as PB doesn't have (for now) all the commands for that. But not so far away
Heh heh -- at least Blitz will have some *proper* competition then (unlike the current DarkBasic
--
See ya,
James L Boyd.
http://www.hi-toro.com/
--
Posted: Sat Feb 09, 2002 7:49 pm
by BackupUser
Restored from previous forum. Originally posted by Blu_Matt.
Is it too late for me to say "me too"?
"Do you program in Assembler?" she asked. "NOP," I replied.
Posted: Sat Feb 09, 2002 8:05 pm
by BackupUser
Restored from previous forum. Originally posted by tinman.
Hi James,
Another Blitzer here. Hope we're gonna have another BlitzCon soon! As for the company selling B3D -- Guildhall were the company who sold AmiBlitz too
Blitz con....Guildhall. This some kind of throwback to RWE?

Posted: Sat Feb 09, 2002 9:00 pm
by BackupUser
Restored from previous forum. Originally posted by wickedRush.
i use bb3D also, thanks to morduun on BB forum for turning me on to PureBasic!
Posted: Mon Feb 11, 2002 1:37 pm
by BackupUser
Restored from previous forum. Originally posted by morduun.
Heh! Guess I should add my 'me too' as well, then! Good to see y'all.
Three may keep a secret, if two of them are dead.
Posted: Mon Feb 11, 2002 11:55 pm
by BackupUser
Restored from previous forum. Originally posted by DarkUni.
Obviously I am included here.
I've released two shareware titles (vs.Ball and Kablooey Redux) in BB2D (no 3D for me please). There are three more titles in development (Dino Eggs 2100AD, Meteor Blaster, and Psycho Squares Remix) - hopefully PB will be ready for game programming by the time they are over.
My retro gaming radio show (
http://www.retrogamingradio.com) is also coming out with a Year Three archive CD, and I'm using BB to write the user interface for this.
I don't like to split my allegience between two languages - this is why I'm hoping PB gets more gaming stuff in soon. I don't like "use one for this, one for that" ... I prefer to be master of one, not a jack of all trades. If that makes sense.
Since I don't care for the direction BB is going (nor where there management has been and will probably continue to go), PB is a reasonable path to take.
I'm already porting many of my gaming type samples from BB to PB for the opening of the PB Basement. My time has just been crunched lately, which is why the site isn't yet open.
I still love Blitz 2D and wish it would have continued to grow instead of being broadsided with the 3d/pro stuff.
Anyway, that's my take!
Shane R. Monroe
Dark Unicorn Productions
Posted: Tue Feb 12, 2002 12:34 am
by BackupUser
Restored from previous forum. Originally posted by El_Choni.
Ok, I'm also an old BB Amiga user, but the last time I coded in BB was... 10 years ago? A submarine simulator or something like that which I never finished. After that moved to the PC and haven't heard about BB again until PB XD. I'd like to code games again but, nowadays, if you want to code a decent game you must have a design team, script writers and what not. Seems I'm too old?
Have a nice day,
El_Choni
Posted: Tue Feb 12, 2002 1:57 am
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.
El_Choni wrote:
I'd like to code games again but, nowadays, if you want to code a decent game you must have a design team, script writers and what not. Seems I'm too old?
Yes, you are right! For newbies like me (moved somewhere in Aug2001 from Amiga to Windows/PC) it is really very hard to code/create cool up to date stuff when seeing all this really heavy new 3D games and scene related stuff... I think i moved to late from Amiga to Windows and now i have a lot to up on and i have a lot to learn, esp. in the 3D section!
On Amiga the scene beats the comercial software industry with new effects, design, 3D engines i.e! But on Windows/PC it is absolutly opposite...! Sometimes i asked me self "seems i m to old?" I think nobody is to old for this...
Btw. How old are you (members in this forum)? - Me is 26 years old.. bye
PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...
greetz
MrVainSCL! aka Thorsten