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Posted: Thu Oct 30, 2008 3:40 pm
by Kaeru Gaman
Old subject, new Question:

does anybody know if DSA is faster in VidMem or in MainMem?

meaning, should I create a Sprite I plan to DSA-Plot on with #PB_Sprite_Memory or #PB_Sprite_Texture or without Flag?


... and is the Point-Function ALSO embedded in the DSA access?

or do I have to Use the DC-Plot when wanting to use Point() in the same Loop?

Posted: Fri Oct 31, 2008 1:32 pm
by Thalius
I havent done anything with Plot or DSA in like a Year now. But since DX9 texture surfaces should be faster as thats now the native format of 2d stuff for dx9.