Old subject, new Question:
does anybody know if DSA is faster in VidMem or in MainMem?
meaning, should I create a Sprite I plan to DSA-Plot on with #PB_Sprite_Memory or #PB_Sprite_Texture or without Flag?
... and is the Point-Function ALSO embedded in the DSA access?
or do I have to Use the DC-Plot when wanting to use Point() in the same Loop?
DSA faster in VidMem or in MainMem - Point() via DSA?
- Kaeru Gaman
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I havent done anything with Plot or DSA in like a Year now. But since DX9 texture surfaces should be faster as thats now the native format of 2d stuff for dx9.
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
"
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
