Page 2 of 3
Posted: Tue Aug 26, 2008 10:11 pm
by Rook Zimbabwe
3DGS has always looked interesting... I had no idea they were on A7 engine now!
BUT...
You have to PAY to upgrade... not a token amount either...
And why is the Lite-C Free called a 30 day TRIAL? Free is free in my universe!
Still it makes sense... if you could use ANY C language then you could probably defeat the copy protection!

Posted: Tue Aug 26, 2008 11:49 pm
by djes
Polo wrote:Yes, though it's far from being complete.
I use at the moment Direct3D9, which works very good in Purebasic

A little sample would be nice

Posted: Wed Aug 27, 2008 6:24 am
by Polo
djes wrote:Polo wrote:Yes, though it's far from being complete.
I use at the moment Direct3D9, which works very good in Purebasic

A little sample would be nice

Not yet as I haven't got much exciting things to show

Just basic features I'm afraid.
Posted: Wed Aug 27, 2008 9:31 am
by djes
Polo wrote:djes wrote:Polo wrote:Yes, though it's far from being complete.
I use at the moment Direct3D9, which works very good in Purebasic

A little sample would be nice

Not yet as I haven't got much exciting things to show

Just basic features I'm afraid.
Ok! Take your time

I'm always hungry of this kind of code, because I'm never sure about the right thing to do (see how different games could have different inits)
Posted: Wed Aug 27, 2008 1:27 pm
by Fred
Polo wrote:ale870 wrote:I think there are many "doubts" here. I think many people are like in my position: it seems almost every indie tool to make games (not the usual tetris or pacman, but something more complex) are not enough mature. Until now, I found only 3d game studio really mature and with every feature needed (for an indie developer).
I like PB very much, and I'm using it to make a rich client application. But for games 3d... the situation seems different.
And if I take a look somewhere else, I see a similar scenario. I bought many 3d engines, but they are not mature (buggy, in beta forever, lack of features, etc...).
I'm frustrated.
What you say is pretty right, 3DGS is mature (though it wouldn't be my choice either), Blitz3D was mature a few year ago but DX7 is obsolete with Vista.
All the other engines either are beta, bloated (Ogre...) or not usable.
OGRE is not bloated, it is just features packed. Take a look to the (very optimized) C++ code and see what i mean. In fact it's probably the most complete and versatile 3D engine (think than not everyone is wanting to do a FPS) - and it is freely available. And yes, it results in some megabyte DLL, but look at the DLL or executable size of modern games and you got the point. Also, the PB implementation is even bigger as it includes about 20 third part modules/libraries to have more powerful implementation.
Posted: Wed Aug 27, 2008 2:11 pm
by ale870
Thank you Fred.
Can you give me more info about the features implemented in PB 4.20 and in the future (not too far I hope!) version 4.30? (I'm not an expert in Ogre and in its implementation in PB).
If I try to use PB+Ogre can I:
1) manage huge terrains with not too much code? Can I deform them?
2) Can I manage physics and vehicles? (without using other engines)? Or do I need to use other engines (like newton, ageia, etc...)
3) Can I manage LOD? Or it could be managed automatically?
4) Does it use BSP? Octree?
Are these features already implemented in PB or not?
Thank you for your help!
Posted: Wed Aug 27, 2008 2:46 pm
by Fred
1) no
2) basic physics yes, vehicules no
3) it's automatic
4) both - depending of the scenemanager (bsp for quake like level and octree for other kind of scene)
Posted: Wed Aug 27, 2008 4:37 pm
by ale870
Thank you Fred!
Posted: Wed Aug 27, 2008 5:06 pm
by byo
OGRE based games displayed in the OGRE3D site are really really impressive.
Fred, do you think PB's OGRE implementation will add some other commands from the huge OGRE api or will it be the same commands in the Engine3D list?
Purebasic has changed the way I see programming languages in many ways. Thank you for that and keep up the good work.
Posted: Wed Aug 27, 2008 6:14 pm
by Fred
It will add more commands, yes.
Posted: Wed Aug 27, 2008 6:33 pm
by djes
Posted: Wed Aug 27, 2008 7:16 pm
by Polo
Good to hear some news about the future 3D package of Purebasic

We'll see how it turns out

Posted: Wed Aug 27, 2008 7:18 pm
by ale870
Posted: Wed Aug 27, 2008 8:20 pm
by sigi
Can`t wait for this.

Posted: Tue Sep 09, 2008 10:35 pm
by akee
Wow Fred! From the response, you have now created a hunger... When's the beta coming...
