
H3x IOTA announced!
- Rook Zimbabwe
- Addict
- Posts: 4322
- Joined: Tue Jan 02, 2007 8:16 pm
- Location: Cypress TX
- Contact:
Is there a limit to the number of sprites that can be displayed? At a max there would be 116 sprites on the screen. I can cut that back... I think...
No idea why you would not see the tiles...
The counts and the level are a part of a PBFont package... I hate the overhead anyway... gonna try to cut them out.
IDIOTFLAG is the flag that shows the AI took the easy way out instead of looking for the location that would garner the most tiles. It is still pretty random even in that because if that location is closer to topleft corner... it wil be taken
Arrows control randomness of AI idiocy... lower number... allegedly more mistakes...
Trying to figure out how to make it harder, but the nature of the game is too easy for most.
I am going to limit the number of PASS you can push to 2...
No idea why you would not see the tiles...
The counts and the level are a part of a PBFont package... I hate the overhead anyway... gonna try to cut them out.
IDIOTFLAG is the flag that shows the AI took the easy way out instead of looking for the location that would garner the most tiles. It is still pretty random even in that because if that location is closer to topleft corner... it wil be taken
Arrows control randomness of AI idiocy... lower number... allegedly more mistakes...
Trying to figure out how to make it harder, but the nature of the game is too easy for most.
I am going to limit the number of PASS you can push to 2...

- Rook Zimbabwe
- Addict
- Posts: 4322
- Joined: Tue Jan 02, 2007 8:16 pm
- Location: Cypress TX
- Contact:
The Delta Version doesn't seem to display any information (like score, or at game end) nor does it respond to the arrows (at screen right).Rook Zimbabwe wrote:OK Delta Version is on first download link... DEREK that "may" fix some of your issues...

Also, there are clicks even when nothing changes on screen. This happens when the mouse pointer is over a boardspace that would not be a legal move (when clicked). When the game does this it's a little confusing.
There isn't a limit to what can be displayed, just how fast it can be displayed. I think the number is in the thousands or tens of thousands, according to my own observations and experiments. That means 116 sprites shouldn't be a problem.Rook Zimbabwe wrote:Is there a limit to the number of sprites that can be displayed? At a max there would be 116 sprites on the screen. I can cut that back... I think...
Found a serious problem with the DELTA version. The player can click (and thus make a legal move) as many times as they wish during the delay before the computer makes its move. That's how I scored 60/34 in this image.


- Rook Zimbabwe
- Addict
- Posts: 4322
- Joined: Tue Jan 02, 2007 8:16 pm
- Location: Cypress TX
- Contact:
Well I had been using : FontMapSystem.pbi for the FONT display... Then in the KAPPA version I switched to using Windows font ARIAL BOLD which is almost universal.
I may make my own as I only need numbers for it!
Surprised to see that the numbers are not displaying...
Will compile a VISTA version...
I did work out the slight delay befor the computer moves issue though... now have to manage a fix on the delay issue!
I may make my own as I only need numbers for it!
Surprised to see that the numbers are not displaying...
Will compile a VISTA version...
That is because of WHERE the sound is generated from... I will relocate that action.Also, there are clicks even when nothing changes on screen. This happens when the mouse pointer is over a boardspace that would not be a legal move (when clicked). When the game does this it's a little confusing.
The weird part is that the only thing I changed was using that PBFont thingee...Nope, sorry it doesn't work. The first download (beta or alpha, I forget which) worked ok. Very strange.
I thought I fixed that!!! ok I am flogging it again...Found a serious problem with the DELTA version. The player can click (and thus make a legal move) as many times as they wish during the delay before the computer makes its move. That's how I scored 60/34 in this image.
I did work out the slight delay befor the computer moves issue though... now have to manage a fix on the delay issue!
- Rook Zimbabwe
- Addict
- Posts: 4322
- Joined: Tue Jan 02, 2007 8:16 pm
- Location: Cypress TX
- Contact:
@Derek: You may have been having an issue with Sprite3D... and if the problem persists... the only things on the screen now that are transparent sprites are the tiles themselves...
If you can't see them I will try a recompile of the VISTA version and then if THAT doesn't work... blame it on Microsoft...

Edit}} Jared... I am concerned that I don't see the ARIAL font letters on your screen... do you not have the arial font?
If you can't see them I will try a recompile of the VISTA version and then if THAT doesn't work... blame it on Microsoft...

Hmmmm Sparkie... is this your secret?Found a serious problem with the DELTA version. The player can click (and thus make a legal move) as many times as they wish during the delay before the computer makes its move. That's how I scored 60/34 in this image.

Edit}} Jared... I am concerned that I don't see the ARIAL font letters on your screen... do you not have the arial font?
- Rook Zimbabwe
- Addict
- Posts: 4322
- Joined: Tue Jan 02, 2007 8:16 pm
- Location: Cypress TX
- Contact:
Sparkie... the computer isn't telling you it is taking a PASS... you have humiliated it far too often!
Actually the status messages have to be worked on... I haven't really even thought of where to put it... AND the computer PASS system needs work as well (since it is part of that issue!)
I will tickle that today as well, since it is all part of the AI.

I wonder if the image display issue is because I am requiring a 800X600/32 window...

Actually the status messages have to be worked on... I haven't really even thought of where to put it... AND the computer PASS system needs work as well (since it is part of that issue!)
I will tickle that today as well, since it is all part of the AI.
OK try the new XP build...Still not showing the board (using the Vista build) but it is working because if I click on the invisible board then the scores do change.

oh byo... I would love a screenshot of that!BTW, the information on the right, specially the images are not displayed correctly here as well, and I'm using Windows XP.

I wonder if the image display issue is because I am requiring a 800X600/32 window...
