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Posted: Mon Jun 23, 2008 1:22 am
by byo
What?????
I was addicted to that game and used to play it like there's no tomorrow. It had some strange sound effects when you died and was a lot of fun.
*bows in respect*
Posted: Mon Jun 23, 2008 8:42 am
by DoubleDutch
techjunkie: Thanks

I've been looking at the IPhone SDK.
byo: Did you every find clowns face weapon?
djes: They took about 6 months to 2 or 3 years, usually with 2 (code and gfx) people then a 3rd for sound fx/music at the end. ST conversion usually took about 2 weeks from the Amiga version. Now things are different with hundreds of people working on a game. Some of the people from back then are still working in the "industry" - I've been in touch with a few using facebook, a lot are writing mobile phone games (it would be really good if there was a PureBasic java byte code compiler and J2ME interface).
Posted: Mon Jun 23, 2008 10:08 am
by djes
Thank you for the infos!
Posted: Mon Jun 23, 2008 12:17 pm
by DoubleDutch
np

Posted: Mon Jun 23, 2008 2:07 pm
by Psychophanta
But i do not find relation between Cabal:
http://en.wikipedia.org/wiki/Cabal_%28arcade_game%29
and MERCS:
http://en.wikipedia.org/wiki/Mercs
Did you work in both!!?
The MERCS was only made for coin-ops machines and for SEGA Genesis/megadrive as is written in wikipedia's form at the right side, but it seems not true, coz it was ported to other platforms!

Did you follow the capcom guidelines to port it to Amiga platform?
This brings to my mind an attempt of Konami in the past, to build a filial in UK called Konami UK, but the Konami UK project was rejected by Konami central in Japan when Konami UK developed an assignment by Konami Japan; it was a game for the MSX platfom and the title was "Green Beret". The next assignement would be "Jail Break" for MSX too, but it was never released.
Posted: Mon Jun 23, 2008 3:41 pm
by nco2k
you wrote cabal and mercs? kudos!
my brother and i, played cabal for nes and mercs for sega genesis, day and night... the good old times.
c ya,
nco2k
Posted: Mon Jun 23, 2008 5:03 pm
by byo
DoubleDutch: I don't think I have. I was not so good at aim&shoot games. But I loved it anyway.
The way the player runs to the next level is priceless.

Posted: Mon Jun 23, 2008 6:20 pm
by DoubleDutch
Psychophanta: Official CapCom guidelines? I don't think there were any. lol.
The arcade machine was delivered about 3 months before its release (it had the II in the Jap title, a dip switch changed the title to Mercs - it's really Commando II). We digitized the gfx and re-did the maps slightly to fit the memory requirements of ALL the computer versions, CapCom did not give us access to the original graphics or program code/data. It all had to be reversed - this meant playing the arcade game a lot.
All the home computer versions (Amiga, ST, C64, Spectrum, etc) have an extra level that I created from the end of one of the official levels (the Train section). I don't think they noticed though. lol. One other thing was that the computer versions only had 2 characters, but the Arcade had three. I reversed 2 of the bitplanes on the Amiga version to get 4 sets of 4 colours - 2 for baddies, 2 for goodies - so there was not enough for the 3rd player (they all share the same gfx for the legs!).
I did meet the top people at CapCom though - they came over to visit USGold (Birmingham) then they visited Tiertex (Manchester) to see how we did things over here, everyone had to wear suits that day!
Konami did have a UK office back then - it was in a house near Bristol. I took SuperHero there to show them before Psygnosis bought the licence rights for the Amiga version.
nco2k: I didn't do the Genesis version of Mercs, they had access to the original gfx and code. The flame thrower in my versions (imho) was much better than the arcade/genesis versions - you could get powerup to make it stretch the whole screen. Great weapon.
byo: Do you mean in Cabal when they run up the screen - yeah it does look pretty funny. lol.
Posted: Mon Jun 23, 2008 7:32 pm
by Psychophanta
Welcome info

Posted: Mon Jun 23, 2008 7:38 pm
by Num3
OMG Cabal programmer
Great stuff !
I remember playing it on amiga

Posted: Mon Jun 23, 2008 8:31 pm
by DoubleDutch
Num3: I didn't do that version (I did the NES version), I think that was done at Ocean? Great conversion though.

Posted: Tue Oct 14, 2008 8:14 pm
by Lazarus404
Hey, I was a massive fan of Cabal "in the day". Funnily, I've been thinking of doing a remake for the DS for quite some time.
Posted: Tue Oct 14, 2008 8:28 pm
by SFSxOI
Looks like it was fun. never played it myself, but looking at the youtube video made me want to ask my wife if she had any quarters.
Good job tho.
Re: Just found a game I wrote on youtube!
Posted: Tue Oct 14, 2008 9:07 pm
by PB
Very good, DoubleDutch.

You can see where Operation Wolf was inspired from.
Posted: Tue Oct 14, 2008 9:19 pm
by DoubleDutch
They both came out about the same month.
