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Posted: Mon Jun 23, 2008 1:22 am
by byo
What????? :shock:
I was addicted to that game and used to play it like there's no tomorrow. It had some strange sound effects when you died and was a lot of fun.

*bows in respect*

Posted: Mon Jun 23, 2008 8:42 am
by DoubleDutch
techjunkie: Thanks :) I've been looking at the IPhone SDK. ;)

byo: Did you every find clowns face weapon?

djes: They took about 6 months to 2 or 3 years, usually with 2 (code and gfx) people then a 3rd for sound fx/music at the end. ST conversion usually took about 2 weeks from the Amiga version. Now things are different with hundreds of people working on a game. Some of the people from back then are still working in the "industry" - I've been in touch with a few using facebook, a lot are writing mobile phone games (it would be really good if there was a PureBasic java byte code compiler and J2ME interface).

Posted: Mon Jun 23, 2008 10:08 am
by djes
Thank you for the infos!

Posted: Mon Jun 23, 2008 12:17 pm
by DoubleDutch
np :)

Posted: Mon Jun 23, 2008 2:07 pm
by Psychophanta
But i do not find relation between Cabal:
http://en.wikipedia.org/wiki/Cabal_%28arcade_game%29
and MERCS:
http://en.wikipedia.org/wiki/Mercs

Did you work in both!!?
The MERCS was only made for coin-ops machines and for SEGA Genesis/megadrive as is written in wikipedia's form at the right side, but it seems not true, coz it was ported to other platforms! :?
Did you follow the capcom guidelines to port it to Amiga platform?

This brings to my mind an attempt of Konami in the past, to build a filial in UK called Konami UK, but the Konami UK project was rejected by Konami central in Japan when Konami UK developed an assignment by Konami Japan; it was a game for the MSX platfom and the title was "Green Beret". The next assignement would be "Jail Break" for MSX too, but it was never released.

Posted: Mon Jun 23, 2008 3:41 pm
by nco2k
you wrote cabal and mercs? kudos! :shock:

my brother and i, played cabal for nes and mercs for sega genesis, day and night... the good old times. :D

c ya,
nco2k

Posted: Mon Jun 23, 2008 5:03 pm
by byo
DoubleDutch: I don't think I have. I was not so good at aim&shoot games. But I loved it anyway. :wink:

The way the player runs to the next level is priceless. :lol:

Posted: Mon Jun 23, 2008 6:20 pm
by DoubleDutch
Psychophanta: Official CapCom guidelines? I don't think there were any. lol.

The arcade machine was delivered about 3 months before its release (it had the II in the Jap title, a dip switch changed the title to Mercs - it's really Commando II). We digitized the gfx and re-did the maps slightly to fit the memory requirements of ALL the computer versions, CapCom did not give us access to the original graphics or program code/data. It all had to be reversed - this meant playing the arcade game a lot.

All the home computer versions (Amiga, ST, C64, Spectrum, etc) have an extra level that I created from the end of one of the official levels (the Train section). I don't think they noticed though. lol. One other thing was that the computer versions only had 2 characters, but the Arcade had three. I reversed 2 of the bitplanes on the Amiga version to get 4 sets of 4 colours - 2 for baddies, 2 for goodies - so there was not enough for the 3rd player (they all share the same gfx for the legs!).

I did meet the top people at CapCom though - they came over to visit USGold (Birmingham) then they visited Tiertex (Manchester) to see how we did things over here, everyone had to wear suits that day!

Konami did have a UK office back then - it was in a house near Bristol. I took SuperHero there to show them before Psygnosis bought the licence rights for the Amiga version.

nco2k: I didn't do the Genesis version of Mercs, they had access to the original gfx and code. The flame thrower in my versions (imho) was much better than the arcade/genesis versions - you could get powerup to make it stretch the whole screen. Great weapon. :D

byo: Do you mean in Cabal when they run up the screen - yeah it does look pretty funny. lol.

Posted: Mon Jun 23, 2008 7:32 pm
by Psychophanta
Welcome info :o

Posted: Mon Jun 23, 2008 7:38 pm
by Num3
OMG Cabal programmer :D

Great stuff !

I remember playing it on amiga :P

Posted: Mon Jun 23, 2008 8:31 pm
by DoubleDutch
Num3: I didn't do that version (I did the NES version), I think that was done at Ocean? Great conversion though. :)

Posted: Tue Oct 14, 2008 8:14 pm
by Lazarus404
Hey, I was a massive fan of Cabal "in the day". Funnily, I've been thinking of doing a remake for the DS for quite some time.

Posted: Tue Oct 14, 2008 8:28 pm
by SFSxOI
Looks like it was fun. never played it myself, but looking at the youtube video made me want to ask my wife if she had any quarters. :)

Good job tho.

Re: Just found a game I wrote on youtube!

Posted: Tue Oct 14, 2008 9:07 pm
by PB
Very good, DoubleDutch. :) You can see where Operation Wolf was inspired from.

Posted: Tue Oct 14, 2008 9:19 pm
by DoubleDutch
They both came out about the same month. ;)