Page 2 of 2
Posted: Sat Apr 12, 2008 10:30 am
by Derek
Stroggos wrote:thnaks everyone ill start of with basic stuff first and then create a FPS
Come on guys, give Stroggos a break, he's going to do it on his own now. (well, maybe with a bit of help, I expect)

Posted: Mon Apr 14, 2008 3:41 am
by sampb
Hi Stroggos,
You may consider using Blitz3D FPS codes and port them to PB OGRE.
http://amabilis.com/eve/forums/a/tpc/f/ ... 1710808811
(Recommended, very easy to understand)
http://jnoodle.com/Blitz3D/
(Free 30-day trial Blitz3D could be downloaded here, too)
If you are blitz basic owner, you could find more FPS codes in tutorial section
http://www.blitzbasic.com/Community/topics.php?forum=88
Maybe there are FPS codes in DarkBasic.
Posted: Mon Apr 14, 2008 2:53 pm
by Rook Zimbabwe
There is a PB FPS sample code on the forums... It was written before DX9 integration though.
I had Blitz3D, have they actually progressed to DX9? Or are they still stuck at DX7?
Posted: Mon Apr 14, 2008 2:54 pm
by Num3
FPS Creator ...
Supports DX10, it's a shake and bake FPS creator....
Posted: Tue Apr 15, 2008 2:43 am
by sampb
@Rook Zimbabwe: Blitz3D is still stuck at DX7. As there will be no Max3D for blitzMax, some users have left blitzMax recently.
So Purebasic OGRE is another better alternative.
Edit
There will be Max3D in 2008 Dec.
http://www.blitzbasic.com/logs/userlog. ... 1&log=1043
Posted: Fri Apr 18, 2008 3:16 am
by sampb
Hi Stroggos,
How is your progress???

Posted: Fri Jul 11, 2008 9:29 am
by Stroggos
sampb wrote:Hi Stroggos,
How is your progress???

Well to be honest i havent really been doing much towards it me and a friend are trying to port the Wolf3d engine to pb which is goin really slowly. but thanx.
Could anyone plz suply me with a raycasting fps engine in PB?
Posted: Fri Jul 11, 2008 11:13 am
by Foz
Raycasting?
You are wanting what Intel is currently investing millions in just to justify making chips with hundreds of cores?
Posted: Fri Jul 11, 2008 11:13 am
by Fluid Byte
Oh boy, here we go again ...
Is it so damn hard to put "raycasting" in the textfield of the forum search?
Posted: Fri Jul 25, 2008 1:30 pm
by Godai
We need some purebasic raycasting code to go in the tutorials section. I threw in 2 small examples out of the top of my head. I'm going to do a more correct version with textures, floor, ceiling, objects etc. when I'm done fixing my new apartment. But feel free to post some code too. I noticed quite a few people here have dabbled in raycastin

Posted: Fri Jul 25, 2008 2:09 pm
by Kaeru Gaman
Stroggos wrote:Could anyone plz suply me with a raycasting fps engine in PB?
hee hee... the saga continues.
ok, seriously:
Have a look at the Irrlicht wrapper and at Dreamotion,
two 3D engines with a lot of stuff around that work fine.
if you feel like writing your own wrappers, have a look
at Ca3D:
http://www.ca3d-engine.de/
or Sauerbraten:
http://sauerbraten.org/
Posted: Sat Jul 26, 2008 3:05 am
by sampb