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Posted: Sat Apr 12, 2008 10:30 am
by Derek
Stroggos wrote:thnaks everyone ill start of with basic stuff first and then create a FPS
Come on guys, give Stroggos a break, he's going to do it on his own now. (well, maybe with a bit of help, I expect) :wink:

Posted: Mon Apr 14, 2008 3:41 am
by sampb
Hi Stroggos,

You may consider using Blitz3D FPS codes and port them to PB OGRE.
http://amabilis.com/eve/forums/a/tpc/f/ ... 1710808811
(Recommended, very easy to understand)
http://jnoodle.com/Blitz3D/
(Free 30-day trial Blitz3D could be downloaded here, too)

If you are blitz basic owner, you could find more FPS codes in tutorial section
http://www.blitzbasic.com/Community/topics.php?forum=88

Maybe there are FPS codes in DarkBasic.

Posted: Mon Apr 14, 2008 2:53 pm
by Rook Zimbabwe
There is a PB FPS sample code on the forums... It was written before DX9 integration though.

I had Blitz3D, have they actually progressed to DX9? Or are they still stuck at DX7?

Posted: Mon Apr 14, 2008 2:54 pm
by Num3
FPS Creator ...

Supports DX10, it's a shake and bake FPS creator....

Posted: Tue Apr 15, 2008 2:43 am
by sampb
@Rook Zimbabwe: Blitz3D is still stuck at DX7. As there will be no Max3D for blitzMax, some users have left blitzMax recently.

So Purebasic OGRE is another better alternative.
:D

Edit
There will be Max3D in 2008 Dec.
http://www.blitzbasic.com/logs/userlog. ... 1&log=1043

Posted: Fri Apr 18, 2008 3:16 am
by sampb
Hi Stroggos,

How is your progress???
:D

Posted: Fri Jul 11, 2008 9:29 am
by Stroggos
sampb wrote:Hi Stroggos,

How is your progress???
:D
Well to be honest i havent really been doing much towards it me and a friend are trying to port the Wolf3d engine to pb which is goin really slowly. but thanx.

Could anyone plz suply me with a raycasting fps engine in PB?

Posted: Fri Jul 11, 2008 11:13 am
by Foz
Raycasting? :lol:

You are wanting what Intel is currently investing millions in just to justify making chips with hundreds of cores?

Posted: Fri Jul 11, 2008 11:13 am
by Fluid Byte
Oh boy, here we go again ...

Is it so damn hard to put "raycasting" in the textfield of the forum search?

Posted: Fri Jul 25, 2008 1:30 pm
by Godai
We need some purebasic raycasting code to go in the tutorials section. I threw in 2 small examples out of the top of my head. I'm going to do a more correct version with textures, floor, ceiling, objects etc. when I'm done fixing my new apartment. But feel free to post some code too. I noticed quite a few people here have dabbled in raycastin :)

Posted: Fri Jul 25, 2008 2:09 pm
by Kaeru Gaman
Stroggos wrote:Could anyone plz suply me with a raycasting fps engine in PB?
hee hee... the saga continues.

ok, seriously:
Have a look at the Irrlicht wrapper and at Dreamotion,
two 3D engines with a lot of stuff around that work fine.

if you feel like writing your own wrappers, have a look
at Ca3D: http://www.ca3d-engine.de/
or Sauerbraten: http://sauerbraten.org/

Posted: Sat Jul 26, 2008 3:05 am
by sampb