Advanced game related topics
Derek
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Posts: 2354 Joined: Wed Apr 07, 2004 12:51 am
Location: England
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by Derek » Sat Apr 12, 2008 10:30 am
Stroggos wrote: thnaks everyone ill start of with basic stuff first and then create a FPS
Come on guys, give Stroggos a break, he's going to do it on his own now. (well, maybe with a bit of help, I expect)
Rook Zimbabwe
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Location: Cypress TX
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by Rook Zimbabwe » Mon Apr 14, 2008 2:53 pm
There is a PB FPS sample code on the forums... It was written before DX9 integration though.
I had Blitz3D, have they actually progressed to DX9? Or are they still stuck at DX7?
Num3
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Posts: 2812 Joined: Fri Apr 25, 2003 4:51 pm
Location: Portugal, Lisbon
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by Num3 » Mon Apr 14, 2008 2:54 pm
FPS Creator ...
Supports DX10, it's a shake and bake FPS creator....
sampb
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Posts: 51 Joined: Tue Feb 12, 2008 8:08 am
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by sampb » Tue Apr 15, 2008 2:43 am
@Rook Zimbabwe: Blitz3D is still stuck at DX7. As there will be no Max3D for blitzMax, some users have left blitzMax recently.
So Purebasic OGRE is another better alternative.
Edit
There will be Max3D in 2008 Dec.
http://www.blitzbasic.com/logs/userlog. ... 1&log=1043
Last edited by
sampb on Sat Jul 26, 2008 3:00 am, edited 1 time in total.
sampb
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Posts: 51 Joined: Tue Feb 12, 2008 8:08 am
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by sampb » Fri Apr 18, 2008 3:16 am
Hi Stroggos,
How is your progress???
Stroggos
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Posts: 12 Joined: Thu Apr 10, 2008 11:32 am
Location: Adelaide, Australia
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by Stroggos » Fri Jul 11, 2008 9:29 am
sampb wrote: Hi Stroggos,
How is your progress???
Well to be honest i havent really been doing much towards it me and a friend are trying to port the Wolf3d engine to pb which is goin really slowly. but thanx.
Could anyone plz suply me with a raycasting fps engine in PB?
Foz
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Posts: 1359 Joined: Tue Nov 13, 2007 12:42 pm
Location: Manchester, UK
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by Foz » Fri Jul 11, 2008 11:13 am
Raycasting?
You are wanting what Intel is currently investing millions in just to justify making chips with hundreds of cores?
Fluid Byte
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Posts: 2336 Joined: Fri Jul 21, 2006 4:41 am
Location: Berlin, Germany
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by Fluid Byte » Fri Jul 11, 2008 11:13 am
Oh boy, here we go again ...
Is it so damn hard to put "raycasting" in the textfield of the forum search?
Last edited by
Fluid Byte on Wed Mar 18, 2009 7:05 pm, edited 1 time in total.
Godai
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Posts: 171 Joined: Thu Oct 05, 2006 8:13 pm
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by Godai » Fri Jul 25, 2008 1:30 pm
We need some purebasic raycasting code to go in the tutorials section. I threw in 2 small examples out of the top of my head. I'm going to do a more correct version with textures, floor, ceiling, objects etc. when I'm done fixing my new apartment. But feel free to post some code too. I noticed quite a few people here have dabbled in raycastin
Kaeru Gaman
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by Kaeru Gaman » Fri Jul 25, 2008 2:09 pm
Stroggos wrote: Could anyone plz suply me with a raycasting fps engine in PB?
hee hee... the saga continues.
ok, seriously:
Have a look at the Irrlicht wrapper and at Dreamotion,
two 3D engines with a lot of stuff around that work fine.
if you feel like writing your own wrappers, have a look
at Ca3D:
http://www.ca3d-engine.de/
or Sauerbraten:
http://sauerbraten.org/
oh... and have a nice day.
sampb
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Posts: 51 Joined: Tue Feb 12, 2008 8:08 am
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by sampb » Sat Jul 26, 2008 3:05 am