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Posted: Sun Mar 02, 2008 3:19 pm
by MrMat
Great job srod! Very professional as usual :)

Posted: Sun Mar 02, 2008 9:28 pm
by srod
Thanks guys. :)

Just a shame I never got to add more controls before deeming that it had been 'on hold' for too long.

Still, it's only a matter of time before I will be in need of a new control which will mean that Nexus will get an update etc.

Posted: Sun Mar 02, 2008 9:37 pm
by Fangbeast
MrMat wrote:Great job srod! Very professional as usual :)
He's such a talented little hamster isn't he Matt??? Pity about those legs though!! (and the hairy backside!)

Posted: Sun Mar 02, 2008 9:38 pm
by srod
Fangbeast wrote:Pity about those legs though!! (and the hairy backside!)
What, you mean that waxing didn't work? All that pain for nothing!

:)

Posted: Sun Mar 02, 2008 9:39 pm
by Fangbeast
srod wrote:
Fangbeast wrote:Pity about those legs though!! (and the hairy backside!)
What, you mean that waxing didn't work? All that pain for nothing!

:)
Waxing?? Is that why my damned ears are so dry again you thieving git???

Posted: Mon Mar 03, 2008 12:16 pm
by gnozal
Great work (as usual).
Thanks.

Posted: Mon Mar 03, 2008 2:08 pm
by zikitrake
:shock: nice! My apps are now very beautiful ;

Posted: Mon Mar 03, 2008 2:28 pm
by srod
You're welcome. :)

Posted: Mon Mar 03, 2008 6:32 pm
by flaith
As usual, a great and useful program, thanks srod :D

Posted: Tue Mar 04, 2008 3:54 pm
by DoubleDutch
With the NxSplitter you can use nx_SetGadgetState() with special values #nxSplitter_AnchorFirstGadget or #nxSplitter_AnchorSecondGadget to force an anchor. Is there a special value to restore the original position? If not, can there be in the vext version? :)

Posted: Tue Mar 04, 2008 4:50 pm
by srod
DoubleDutch wrote:With the NxSplitter you can use nx_SetGadgetState() with special values #nxSplitter_AnchorFirstGadget or #nxSplitter_AnchorSecondGadget to force an anchor. Is there a special value to restore the original position? If not, can there be in the vext version? :)
Done. Have added a new constant for use with the nx_SetGadgetState() function with nxSplitter gadgets, namely : #nxSplitter_RestoreSlider.

:)

Posted: Tue Mar 04, 2008 5:39 pm
by DoubleDutch
Thanks. :)

Posted: Wed Mar 12, 2008 7:41 pm
by superadnim
awesome work!

are the rebars available or its just dummy code for now? (I couldn't get the example to work, thats why I ask) sorry :)


on nxImageArray, can the selection style be changed? (to a rectangle or different background rather than the default selection style). Also, is it possible to change the offset distance in between each image?, they are way too separate IMO. Last one: can a payoff text be added to each image, or better yet, can a gadget be "linked" to an image?.

Thanks

PS: Can the propertybox be used without esgrid?

Posted: Wed Mar 12, 2008 8:04 pm
by srod
superadnim wrote:awesome work!

are the rebars available or its just dummy code for now? (I couldn't get the example to work, thats why I ask) sorry :)


on nxImageArray, can the selection style be changed? (to a rectangle or different background rather than the default selection style). Also, is it possible to change the offset distance in between each image?, they are way too separate IMO. Last one: can a payoff text be added to each image, or better yet, can a gadget be "linked" to an image?.

Thanks

PS: Can the propertybox be used without esgrid?
Thanks.

The answer to every question is no! :)

Actually, I am not sure what you mean by the 'payoff text' ? You can certainly add a tooltip to each image.

As for the rebar, I think I was tired when I threw that up because it is not possible to force such a control into the Nexus framework without cheating! I will instead create a separate rebar lib when I need the control myself - probably an OOP one.

Posted: Wed Mar 12, 2008 8:53 pm
by superadnim
oh I mean a label text on the bottom of the image! - imagine, you could set the image name or the size, format, dimensions, etc. as information at the bottom or top of each image in the array.