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Posted: Thu Feb 28, 2008 2:50 pm
by Rings
well , as a moderator i think about it.
my conclusion, and after investigating 5 minutes in it,
it is not ordinary spam, it has source/demos for using in PB .
so its a nice tool for using with pb.
so back to topic.
the runtime dll (if it is not packed with upx) is too big with 2mb.
you should rewrite it with pb under 200kb
anyway, nice and big interpreter.
Posted: Thu Feb 28, 2008 5:12 pm
by yoxola
[j/k]
It's a feature, BriskVM can increase your application size upto 500% without adding extra functions, which is a bonus.
[Back to topic]
Koriolis said the library will be much smaller in retail and later versions.
Posted: Thu Feb 28, 2008 5:28 pm
by Koriolis
Indeed, the library in the trial version has a splash screen, which makes it bigger than the retail version.
The retail version can admitedly still be considered a bit fat, I don't know. However this is reasonable I believe, and compiled scripts themselves are relatively light.
Posted: Thu Feb 28, 2008 5:42 pm
by srod
Is it coded in C Koriolis? Just interested like.

Posted: Thu Feb 28, 2008 6:13 pm
by Koriolis
In C++.
Posted: Thu Feb 28, 2008 7:06 pm
by BriceManuel
In what you would be using BriskVM, size is not really a matter. In a 3D game with 100+ MB of 3D media, the size of the DLL isn't an issue.
Generally, you would write your game engine, and then use this for scripting your game or allowing user mods.
Posted: Sun Mar 02, 2008 3:36 pm
by yoxola
What Brice said is very true, for middle/large scale or user modding enabled games, that won't be a problem.
BriskVM is being actively maintained and improved, updates is coming and should work better.
Posted: Mon Mar 03, 2008 12:29 am
by pdwyer
One persons spam is another persons Viagra discount
Spam is in the eye of the beholder