PureGDK Open Beta - DarkBasic for PureBasic
Sounds good as I have DBPro.
A side note, Visual Studio Express can be used to produce commercial application while DarkGDK can't . The limit os Express Edition is less tools and no MFC/ATL, but still to link CRT statically and have good optimization.
I just can't have intention to learn C++...
A side note, Visual Studio Express can be used to produce commercial application while DarkGDK can't . The limit os Express Edition is less tools and no MFC/ATL, but still to link CRT statically and have good optimization.
I just can't have intention to learn C++...
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yoxola wrote:Sounds good as I have DBPro.
A side note, Visual Studio Express can be used to produce commercial application while DarkGDK can't . The limit of Express Edition is less tools and no MFC/ATL, but still able to link CRT statically and have good optimization.
I just can't have intention to learn C++...
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I don't have a quote for you. But rest assured that it won't be any more expensive than a DarkBasic Professional or a PureBasic license. So whatever it is it will be very affordable.Seymour Clufley wrote:The website says that the beta is free (if registered).
Have you any idea how much the released version wil be?

This problem is most likely due to DarkBasic Professional not being installed or from the DBP directory being moved. The installer finds this directory from the "Software\Dark Basic\Dark Basic Pro\INSTALL-PATH" key in the registry.milan1612 wrote:I get thiswhile installing---------------------------
Setup Error
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An error has occurred while writing to the DarkBasic plugins folder.
---------------------------
OK
---------------------------
The installer assumed that DarkBasic Professional was installed and started the installation where it should have attempted to verify that it existed first. I've corrected this.
If you have DarkBasic Professional installed check to see if the directory matches this key.
I've tried many times to write applications using DarkBasic Professional and frankly it's just not feasible. But with PureGDK everything changes.dhouston wrote:I'm not interested in game programming but am interested in 3D modeling and manipulation of printed circuit board assemblies. Is this a practical application? If so, at what cost?
I wrote PureGDK for myself personally as a tool for application development. I can assure you that this will be the perfect tool with practical application for your circuit for your software.
I stand corrected. I've also confirmed this from Microsoft's website.yoxola wrote:Sounds good as I have DBPro.
A side note, Visual Studio Express can be used to produce commercial application while DarkGDK can't . The limit os Express Edition is less tools and no MFC/ATL, but still to link CRT statically and have good optimization.
I just can't have intention to learn C++...
Perhaps you should rush out and try the free version first. You might be disappointed.Dare wrote:Well, although I am not into DBpro and etc, I have to say this is one of the most comprehensive and impressive announcements I have seen. (The actual announcement).
Almost makes me want to rush out and get the DB GDK thing!
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From the history of darkbasic pro, it is famous for its marketing technique, unsolved bugs and concentrate on showing beautiful effects (even with bugs).
The recent review are made in 2007 Apr. No one likes to use it for serious game development. It supports windows only.
http://www.devmaster.net/engines/engine ... 52#reviews
Is this DB GDK much stable than before? What platform does it support?
The recent review are made in 2007 Apr. No one likes to use it for serious game development. It supports windows only.
http://www.devmaster.net/engines/engine ... 52#reviews
Is this DB GDK much stable than before? What platform does it support?
>Is this DB GDK much stable than before? What platform does it support?
Win32 only, and as to stability, I can't guarantee this as it doesn't even work on some average spec PCs, if you want a stable solution, go Irrlicht/OGRE.
If you only want DX9, there're many better solution:
Selene/Lue
http://selene-lue.halfmoon.jp/
Dreamotion3D
http://www.dreamotion3d.com/
Quaqruple D
http://karen.saiin.net/~hayase/dddd/index.html
And to be honest, Selene is the most solid DX9 engine I saw, although it's in Japanese.
Win32 only, and as to stability, I can't guarantee this as it doesn't even work on some average spec PCs, if you want a stable solution, go Irrlicht/OGRE.
If you only want DX9, there're many better solution:
Selene/Lue
http://selene-lue.halfmoon.jp/
Dreamotion3D
http://www.dreamotion3d.com/
Quaqruple D
http://karen.saiin.net/~hayase/dddd/index.html
And to be honest, Selene is the most solid DX9 engine I saw, although it's in Japanese.
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Most of the reviews on this site are old. DarkBasic Professional has made massive improvements since it was first reviewed there. Since the U6 update there are very few outstanding bugs, most of which are problems with the language itself and not the engine.sampb wrote:From the history of darkbasic pro, it is famous for its marketing technique, unsolved bugs and concentrate on showing beautiful effects (even with bugs).
I'm not arguing that there aren't more powerful or faster engines out there but DarkBasic Professional is certainly one of the most capable engines for its class and certainly one of the fastest to develop with. It's a very complete engine that's easily expandable. I have not seen any engine in this price range that can compete with the features that DarkBasic Professional has to offer.
You don't need the best kind of engine to make great games or a great product. You need something that fits your needs. DarkBasic Professional and PureBasic fits my needs and that's why I wrote PureGDK.
Can you really speak for everyone? If you read the newsletter you would know that it's not uncommon to see a an announcement for a commercial game.sampb wrote:No one likes to use it for serious game development. It supports windows only.
@Mistrel: There is a need of clarification. "No one" means no reviewers of www.devmaster.net use it for serious game development, not nobody of purebasic. I am just curious why the public reviews of darkbasic pro like this.
:roll:
:roll:
Although this is a great addition to PB, DBPro is riddled with bugs that never get fixed:
http://forum.thegamecreators.com/?m=forum_read&i=15
Just scroll through a few pages and see. Its been like that for years.
I burned my DBPro CD years ago because nothing is ever fixed.
http://forum.thegamecreators.com/?m=forum_read&i=15
Just scroll through a few pages and see. Its been like that for years.
I burned my DBPro CD years ago because nothing is ever fixed.
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That is why I was hoping this was a wrapper for the GDK. The GDK is updated more often and is a lot more stable than DBPro.Although this is a great addition to PB, DBPro is riddled with bugs that never get fixed:
Thats a shame, it would have made a nice ice scraper for the windshield of your carI burned my DBPro CD years ago because nothing is ever fixed.

Filter by confirmed (at the top) and you'll see that there are only 123 bugs listed there. If you read through them you'll notice that these bugs include more than just DarkBasic Professional and the ones that do pertain to DBP most of them are related to bugs in the language and not the engine, as I said before.Kale wrote:Although this is a great addition to PB, DBPro is riddled with bugs that never get fixed:
http://forum.thegamecreators.com/?m=forum_read&i=15
Just scroll through a few pages and see. Its been like that for years.
I burned my DBPro CD years ago because nothing is ever fixed.
It's really lame to sit on this and call it buggy and move on. Most software has bugs. Yes, there is a great stigmatism about DarkBasic for being buggy but most of it is due to the language, as I've said several times. This is the advantage of PureGDK.
DarkGDK is not any more stable than DarkBasic Professional other than the fact that it does not suffer from the language bugs, like PureGDK . It uses the same engine and is neither better or worse. DarkGDK is not updated more than DarkBasic Professional. If so many of you pride DarkGDK then why not PureGDK? It works with PureBasic!That is why I was hoping this was a wrapper for the GDK. The GDK is updated more often and is a lot more stable than DBPro.
I'm porting a complete and very capable 3D engine to PureBasic. Can't you appreciate the value of that? If you don't like DarkBasic please move and stop crapping in my thread.
For those of you unfamiliar with U6 The Game Creators worked directly with the community on a massive bug-athon which squished bugs daily. Most of the bugs in long-standing bugs in DarkBasic Professional were fixed then and even more are continuing to be fixed.
Last edited by Mistrel on Wed Feb 20, 2008 7:56 pm, edited 1 time in total.