Posted: Sat Apr 26, 2008 7:47 pm
How to replace the original cursor with the sprite?
SDL used only 3D sprites?
HGE have cool procedure for sinhronization and stable work of game:
float Timer_GetDelta();
Use Timer_GetDelta inside your frame function to synchronize with various execution speed and to detect periods of time. The timer resolution is 1 ms, so you'll never get a value less than 0.001.
SDL not have analog function?
SDL used only 3D sprites?
HGE have cool procedure for sinhronization and stable work of game:
float Timer_GetDelta();
Use Timer_GetDelta inside your frame function to synchronize with various execution speed and to detect periods of time. The timer resolution is 1 ms, so you'll never get a value less than 0.001.
SDL not have analog function?
