How to replace the original cursor with the sprite?
SDL used only 3D sprites?
HGE have cool procedure for sinhronization and stable work of game:
float Timer_GetDelta();
Use Timer_GetDelta inside your frame function to synchronize with various execution speed and to detect periods of time. The timer resolution is 1 ms, so you'll never get a value less than 0.001.
SDL not have analog function?
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Meta texture is one file with a lot of texture , like this :

you have a four texture.
For displaying only the black , you can change the UV coordinate.
u0 = 0,0
v0= 0,0.5
v1 = 0.5,0.5
V2 = 0.5,0
SetGLSpriteVertexColor (
param1 = Sprite pointer
param2 = Vertice Number ( 0 to 3 or 1 to 4 )
param3,4,5,6 = Color (R G B A )

you have a four texture.
For displaying only the black , you can change the UV coordinate.
u0 = 0,0
v0= 0,0.5
v1 = 0.5,0.5
V2 = 0.5,0
i don't knownSDL not have analog function?
SetGLSpriteVertexColor (
param1 = Sprite pointer
param2 = Vertice Number ( 0 to 3 or 1 to 4 )
param3,4,5,6 = Color (R G B A )
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