Create DLLs? :)
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Restored from previous forum. Originally posted by El_Choni.
Some time ago, I (and I think some others, too) tried to code a PB library maker from PB code. The only thing that made me leave the project was that PB libraries where not loaded if not called from PB source. As PB libraries format is changing, it seems to implement PB library loading from other PB libraries, so if it works in 2.90, I think this project could start working...
Looking forward to 2.90, have a nice day,
El_Choni
Some time ago, I (and I think some others, too) tried to code a PB library maker from PB code. The only thing that made me leave the project was that PB libraries where not loaded if not called from PB source. As PB libraries format is changing, it seems to implement PB library loading from other PB libraries, so if it works in 2.90, I think this project could start working...
Looking forward to 2.90, have a nice day,
El_Choni
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Restored from previous forum. Originally posted by Danilo.
Well, BlitzBasic MAX will come in September.
BBmax sounds a little bit like PureBasic
(writing Libraries, Compile to ASM, etc...).
A good Editor for BBmax is in development.
Plus: BBmax includes BB2D and BB3D with
a OpenGL 3D-Engine and is made for Windows,
MACs and Linux (100% same code).
BlitzBasic is known for being nearly bug-free.
If BBmax includes also WinAPI Support,
it will not be easy for PureBasic.
There is PureBasic.
On the other Side is BBmax (PB + BB2D + BB3D).
Hmmm...
...what will people use ??
cya,
...Danilo
(registered PureBasic user)
Well, BlitzBasic MAX will come in September.
BBmax sounds a little bit like PureBasic
(writing Libraries, Compile to ASM, etc...).
A good Editor for BBmax is in development.
Plus: BBmax includes BB2D and BB3D with
a OpenGL 3D-Engine and is made for Windows,
MACs and Linux (100% same code).
BlitzBasic is known for being nearly bug-free.
If BBmax includes also WinAPI Support,
it will not be easy for PureBasic.
There is PureBasic.
On the other Side is BBmax (PB + BB2D + BB3D).
Hmmm...
...what will people use ??
cya,
...Danilo
(registered PureBasic user)
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Restored from previous forum. Originally posted by Rings.
Getting better with a little help from my friends....thx Siggi
Danilo, I don't think that is a entry for this topic.BTW we will see whats better.BB is still (and I guess it will ever be ) a games-engine.Well, BlitzBasic MAX will come in September.
BBmax sounds a little bit like PureBasic
(writing Libraries, Compile to ASM, etc...).
A good Editor for BBmax is in development.
Plus: BBmax includes BB2D and BB3D with
a OpenGL 3D-Engine and is made for Windows,
MACs and Linux (100% same code).
BlitzBasic is known for being nearly bug-free.
If BBmax includes also WinAPI Support,
it will not be easy for PureBasic.
There is PureBasic.
On the other Side is BBmax (PB + BB2D + BB3D).
Hmmm...
...what will people use ??
cya,
...Danilo
(registered PureBasic user)
Getting better with a little help from my friends....thx Siggi
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Restored from previous forum. Originally posted by Hi-Toro.
B'Max probably won't have such low-level OS-specific API support as PB does (at least, natively), unless you were to do these things via DLLs. PB and Blitz definitely complement each other very well! Hopefully, I can point a few Blitzers to PB once the ability to create DLLs is in
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See ya,
James L Boyd.
http://www.hi-toro.com/
--
B'Max probably won't have such low-level OS-specific API support as PB does (at least, natively), unless you were to do these things via DLLs. PB and Blitz definitely complement each other very well! Hopefully, I can point a few Blitzers to PB once the ability to create DLLs is in

--
See ya,
James L Boyd.
http://www.hi-toro.com/
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Restored from previous forum. Originally posted by Franco.
If I read the news of BlitzMax right, they want to go the way that PureB is already going!
Conclusion:
This is the best way to go Fred, go for it
-------------
The NEW functionality of BM sounds really like a PureB clone. And all the 3D stuff that Blitz already has ... well PureB will have this too someday. (hopefully!)
I don't think that James can urge any Blitz users to use PureB for creating DLL's or something else (they know how to use other languages they own...).
First it is a money issue.
Second when BlitzMax is able to create asm code... the next logical step is to create DLL's and Libs or Modules too.
I think that Blitz (James and his friends...) saw the potential of PureB and want to implement these things to Blitz!
This is the way that Micro$oft is going from the beginning.
But Bill Gates purchased the others and implemented the functions he needed.
Fred, are you working for James now?
Hopefully not, don't want to see PureBasic die, or to be ALWAYS the little brother (with cut down functionality) of BlitzMAX.
BlitzMAX is announced for September, we will see where PureBasic will be then...
Have a nice day...
Franco
Sometimes you have to go a lonely way to accomplish genius things.
If I read the news of BlitzMax right, they want to go the way that PureB is already going!
Conclusion:
This is the best way to go Fred, go for it
-------------
The NEW functionality of BM sounds really like a PureB clone. And all the 3D stuff that Blitz already has ... well PureB will have this too someday. (hopefully!)
I don't think that James can urge any Blitz users to use PureB for creating DLL's or something else (they know how to use other languages they own...).
First it is a money issue.
Second when BlitzMax is able to create asm code... the next logical step is to create DLL's and Libs or Modules too.
I think that Blitz (James and his friends...) saw the potential of PureB and want to implement these things to Blitz!
This is the way that Micro$oft is going from the beginning.
But Bill Gates purchased the others and implemented the functions he needed.
Fred, are you working for James now?
Hopefully not, don't want to see PureBasic die, or to be ALWAYS the little brother (with cut down functionality) of BlitzMAX.
BlitzMAX is announced for September, we will see where PureBasic will be then...
Have a nice day...
Franco
Sometimes you have to go a lonely way to accomplish genius things.
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Restored from previous forum. Originally posted by fred.
Don't worry Franco, even if BBMax will be more or less a PureBasic clone (and guess what, PureBasic is originally a BlitzBasic (Amiga) clone, funny isn't it
there will be always differences. In september, PureBasic will have growed a lot and I guess it would be at least as Powerful than BlitzMax. I like competition (that's fun
and I will do my best to make PB better than BMax.
Fred - AlphaSND
Don't worry Franco, even if BBMax will be more or less a PureBasic clone (and guess what, PureBasic is originally a BlitzBasic (Amiga) clone, funny isn't it


Fred - AlphaSND
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Restored from previous forum. Originally posted by Hi-Toro.
I can also tell you that Blitz was intended to be multi-platform from the beginning (I still have Mark's early worklogs to show it). BlitzMax will still be mostly aimed at games though, with the GUI stuff being meant *mostly* for game GUIs until people add more of that stuff via modules/libraries (as I understand Mark's plan, anyway)...
Treat the competition the way Fred does -- fun, and good for both!
--
See ya,
James L Boyd.
http://www.hi-toro.com/
--
Um, Franco, I think you misunderstand! I do tech support for Blitz, but I've used PB since the early days (<2.02) and helped alpha test it for Fred.I think that Blitz (James and his friends...) saw the potential of PureB and want to implement these things to Blitz!
This is the way that Micro$oft is going from the beginning.
But Bill Gates purchased the others and implemented the functions he needed.
Fred, are you working for James now?
I can also tell you that Blitz was intended to be multi-platform from the beginning (I still have Mark's early worklogs to show it). BlitzMax will still be mostly aimed at games though, with the GUI stuff being meant *mostly* for game GUIs until people add more of that stuff via modules/libraries (as I understand Mark's plan, anyway)...
Treat the competition the way Fred does -- fun, and good for both!
--
See ya,
James L Boyd.
http://www.hi-toro.com/
--
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Restored from previous forum. Originally posted by Franco.
http://www.dream-d-sign.de
they plan also a 3D version!
Treat the competition and fun, good for all!
Have a nice day...
Franco
Sometimes you have to go a lonely way to accomplish genius things.
Well OK here is more... DiNGS (not tested yet)Treat the competition the way Fred does -- fun, and good for both!
http://www.dream-d-sign.de
they plan also a 3D version!
Treat the competition and fun, good for all!
Have a nice day...
Franco
Sometimes you have to go a lonely way to accomplish genius things.
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Restored from previous forum. Originally posted by ricardo.
My point of view:
I hope that PureBasic don't follow the BlitzBasic way...
i don't see much games developed here and i think that many of us are more application oriented than games oriented
The creation/usage of DLLs expands PureBasic possibilities much more than just making DLLs for BlitzB !!
Fred are getting something powerfull here, he can compete with the Big boys (PowerBasic, VisualBasic, Delphi, etc) and forget about BlitzB.
If PureBasic has a more complete documentation/examples and more marketing, im sure that can take a good part of the huge PowerBasic/VisualBasic users very soon.
Please, don't geet angry... its my point of view
My point of view:
I hope that PureBasic don't follow the BlitzBasic way...
i don't see much games developed here and i think that many of us are more application oriented than games oriented
The creation/usage of DLLs expands PureBasic possibilities much more than just making DLLs for BlitzB !!
Fred are getting something powerfull here, he can compete with the Big boys (PowerBasic, VisualBasic, Delphi, etc) and forget about BlitzB.
If PureBasic has a more complete documentation/examples and more marketing, im sure that can take a good part of the huge PowerBasic/VisualBasic users very soon.
Please, don't geet angry... its my point of view
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Restored from previous forum. Originally posted by PB.
happy with the new Visual Basic (VB.NET) and are looking for alternatives...
PB - Registered PureBasic Coder
Edited by - PB on 24 January 2002 21:12:02
Yes, taking the Visual Basic users is a good idea because many of them are notIf PureBasic has a more complete documentation/examples and more marketing, im sure that can take a good part of the huge PowerBasic/VisualBasic users very soon.
happy with the new Visual Basic (VB.NET) and are looking for alternatives...
PB - Registered PureBasic Coder
Edited by - PB on 24 January 2002 21:12:02
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Restored from previous forum. Originally posted by pete.
But sorry i dont think so. VisuelBasic isnt a big boy its one of the "dirty" programming languages its slow and makes a helloworld.exe with 100 or more kb. Its not like C/C++ or ObjectPascal. Purebasic wont get in 3 or 5years so much power like ObjectPascal or C/C++. Why? Because C++ and ObjectPascal are moderen languages they use OOP and there are some other facts, Object Pascal and C/C++ are Multilanguages u can programm all things. Games 2d/3d are faster in Delphi and C/C++ cz the Commands are the Direct commands from DX not like FlipBuffers()->DxCommand->Asm. They have not so much bugs like purebasic and the Delphi IDE from Borland is the most perfect ide for a language that ive ever saw. Delpi isnt so difficult like c++ its so easy.. like PB and its free!!
When u talk about Delphi u mean ObjectPascal right?...Fred are getting something powerfull here, he can compete with the Big boys (PowerBasic, VisualBasic, Delphi, etc) and forget about BlitzB.
But sorry i dont think so. VisuelBasic isnt a big boy its one of the "dirty" programming languages its slow and makes a helloworld.exe with 100 or more kb. Its not like C/C++ or ObjectPascal. Purebasic wont get in 3 or 5years so much power like ObjectPascal or C/C++. Why? Because C++ and ObjectPascal are moderen languages they use OOP and there are some other facts, Object Pascal and C/C++ are Multilanguages u can programm all things. Games 2d/3d are faster in Delphi and C/C++ cz the Commands are the Direct commands from DX not like FlipBuffers()->DxCommand->Asm. They have not so much bugs like purebasic and the Delphi IDE from Borland is the most perfect ide for a language that ive ever saw. Delpi isnt so difficult like c++ its so easy.. like PB and its free!!
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Restored from previous forum. Originally posted by PB.
> [VB] makes a helloworld.exe with 100 or more kb.
Actually, a helloworld.exe in VB is only 9k on my system...
> Purebasic wont get in 3 or 5years so much power like ObjectPascal or C/C++.
You don't know what the future of PureBasic will be like. If you do, can you
please give me next week's Lottery numbers too?
> They have not so much bugs like purebasic
They most likely did when they were first released. PureBasic cannot compete
with languages that have 3 or 5 years experience ahead of it. Did you know,
at age 5, the same things that 10-year-olds knew?
> Delpi isnt so difficult like c++ its so easy..
A helloworld.exe in Delphi is around 300k on my system.
I don't know who you are, but you seem like a troll because this is your first
and only post and it's all anti-PureBasic. Time for you to leave, methinks.
PB - Registered PureBasic Coder
Edited by - PB on 24 January 2002 23:28:55
> [VB] makes a helloworld.exe with 100 or more kb.
Actually, a helloworld.exe in VB is only 9k on my system...
> Purebasic wont get in 3 or 5years so much power like ObjectPascal or C/C++.
You don't know what the future of PureBasic will be like. If you do, can you
please give me next week's Lottery numbers too?
> They have not so much bugs like purebasic
They most likely did when they were first released. PureBasic cannot compete
with languages that have 3 or 5 years experience ahead of it. Did you know,
at age 5, the same things that 10-year-olds knew?
> Delpi isnt so difficult like c++ its so easy..
A helloworld.exe in Delphi is around 300k on my system.
I don't know who you are, but you seem like a troll because this is your first
and only post and it's all anti-PureBasic. Time for you to leave, methinks.
PB - Registered PureBasic Coder
Edited by - PB on 24 January 2002 23:28:55