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Posted: Tue Oct 09, 2007 1:16 pm
by blueznl
freak wrote:Fred mentioned having to redo some of the quad management in order to solve some of the
issues, which he said he would not do for this version.
Please document known issues then! Brrr...

Posted: Tue Oct 09, 2007 1:26 pm
by freak
Num3 wrote:Just a simple question, besides DX9 and new Ogre, will there be a revamp for the 3d command set?

Or do i have enough time to post some ideas for it?
The DX9 support will come with 4.20 with no new commands or anything.
Fred said with 4.30 he will focus on Ogre, which i am sure will mean more than just a recompilation but also some new commands.

Posted: Tue Oct 09, 2007 7:07 pm
by Num3
freak wrote:
Num3 wrote:Just a simple question, besides DX9 and new Ogre, will there be a revamp for the 3d command set?

Or do i have enough time to post some ideas for it?
The DX9 support will come with 4.20 with no new commands or anything.
Fred said with 4.30 he will focus on Ogre, which i am sure will mean more than just a recompilation but also some new commands.

Thanks!
I'll start to gather up all my notes so i can give some ideas for OGRE.

Posted: Tue Oct 09, 2007 7:15 pm
by Psychophanta
Many thanks for all it guys developers :) :!:
I hate PB4.10B3 now :twisted:

Posted: Tue Oct 09, 2007 8:43 pm
by Blue
Thank you for this new beta. Beta3 was so old news.... :lol:
freak wrote:btw, we intend to release the final quite soon. So if there are remaining issues, post them quickly ;)
a question to freak: do we keep posting issues in the regular bugs section, or is there a special one for the quickly changing Beta releases ?

Posted: Wed Oct 10, 2007 12:58 am
by Joakim Christiansen
I must say that I am disappointed; since the bug I mentioned in the previous beta release hasn't been fixed. The "unresolved _TransparentBlt bug" which was a error in the msimg32.lib file.

Code: Select all

Import "msimg32.lib"
  TransparentBlt(a,b,c,d,e,f,g,h,i,j,k)
EndImport
Or any idea on how to change my code?

Posted: Wed Oct 10, 2007 11:05 am
by akee
freak wrote:btw, we intend to release the final quite soon. So if there are remaining issues, post them quickly ;)

Hi! I noticed that this has not yet been addressed... Can we have it for the official 4.10? :)

http://www.purebasic.fr/english/viewtop ... trequester
http://www.purebasic.fr/english/viewtop ... trequester

Posted: Wed Oct 10, 2007 2:25 pm
by Godai
Compiling major 3d platform game project here. All works 100% :)

Posted: Wed Oct 10, 2007 4:08 pm
by NoahPhense
This August 9th .. ODBC, http://www.purebasic.com/beta/

Is not needed in b4 right? I usually check that spot regularly for any updates
but I don't want to put something in b4, that was a fix in b4 ..

Let me know.

- np

Posted: Sat Oct 13, 2007 12:12 pm
by Tipperton
NoahPhense wrote:This August 9th .. ODBC, http://www.purebasic.com/beta/

Is not needed in b4 right? I usually check that spot regularly for any updates but I don't want to put something in b4, that was a fix in b4 ..
I would say that no it is not needed because before I updated to b4 the file date I had for it was sometime in August, but after the update the file date had changed to October 8th

Posted: Sat Oct 13, 2007 1:38 pm
by SoS
Joakim Christiansen wrote:I must say that I am disappointed; since the bug I mentioned in the previous beta release hasn't been fixed. The "unresolved _TransparentBlt bug" which was a error in the msimg32.lib file.

Code: Select all

Import "msimg32.lib"
  TransparentBlt(a,b,c,d,e,f,g,h,i,j,k)
EndImport
Or any idea on how to change my code?

Code: Select all

Prototype TransparentBlt(a,b,c,d,e,f,g,h,i,j,k) 
msimg32 = OpenLibrary(#PB_Any, "msimg32.dll") 
If msimg32 
  Global TransparentBlt_.TransparentBlt = GetFunction(msimg32, "TransparentBlt") 
Else 
  MessageRequester("Error!","Can't open msimg32.dll",#MB_ICONERROR) 
EndIf 

;and use  TransparentBlt_(a,b,c,d,e,f,g,h,i,j,k)


Posted: Tue Oct 16, 2007 1:27 pm
by blueznl
I have checked the mathematics for floats and ints, and compared it 4.02. It now seems to be consistent again. I have not checked it extensively against quads and doubles.

Posted: Tue Oct 16, 2007 2:34 pm
by Psychophanta
blueznl wrote:I have checked the mathematics for floats and ints, and compared it 4.02. It now seems to be consistent again. I have not checked it extensively against quads and doubles.
There are still problems with quads.
If you also make a speed test, please let us know :)

Posted: Wed Oct 17, 2007 9:39 pm
by blueznl
:-)

Well, at least even the speed is consistent :-)

Posted: Thu Oct 18, 2007 2:05 am
by JCV
Thanks for the update PB Team! :D