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Posted: Mon Aug 20, 2007 7:58 am
by krensauce
88 without anything
104 with Use FPU
Athlon XP 2400+ / X1600PRO 512Mb / catalyst 7.5 (when I'll update the drivers I'll post updated results if I dont forget

)
looks cool but yes it still has glitches:

I hope you can see what I'm talking about, the moving parts of the scene leaves a trail on the reflection, like the background get copied only the first frame, then the character get copied without updating the background...I hope i was clear enough

Posted: Mon Aug 20, 2007 9:04 am
by Num3
Derek wrote:15fps on a crap laptop graphics card (ati 1250). Running under Vista. Default settings.
VISTA & GL ...
Sounds like broken ATI drivers under XP
Posted: Mon Aug 20, 2007 9:39 am
by dige
50FPS and looks best here with OpenGl (GeForce4)
Posted: Mon Aug 20, 2007 10:06 am
by thefool
Num3 wrote:Derek wrote:15fps on a crap laptop graphics card (ati 1250). Running under Vista. Default settings.
VISTA & GL ...
Sounds like broken ATI drivers under XP
Before you say that, look at my post.
Posted: Mon Aug 20, 2007 11:40 am
by Derek
thefool wrote:Num3 wrote:Derek wrote:15fps on a crap laptop graphics card (ati 1250). Running under Vista. Default settings.
VISTA & GL ...
Sounds like broken ATI drivers under XP
Before you say that, look at my post.
I just think it's the card and not the software, maybe I'll have a look for better drivers, you never know there may be some out there for vista.
Posted: Mon Aug 20, 2007 11:46 am
by Thalius
I hope you can see what I'm talking about, the moving parts of the scene leaves a trail on the reflection, like the background get copied only the first frame, then the character get copied without updating the background...I hope i was clear enough
working on another Version - seems the rendering buffer is not cleared on every driver - hmhm looking into this!
And thx ! =))
Thalius
Posted: Mon Aug 20, 2007 12:20 pm
by thefool
Derek wrote:
I just think it's the card and not the software, maybe I'll have a look for better drivers, you never know there may be some out there for vista.
before i installed the drivers from nvidia instead of the normal vista ones i barely had any hardware acceleration, so try to install them

Posted: Mon Aug 20, 2007 1:49 pm
by Derek
Ok, thanks for the info about not having good performance, I'll try and get better drivers from ati now that I know Vista might not be the best ones to have.
Posted: Tue Aug 21, 2007 6:57 pm
by blueznl
Full scene about 70 fps on a Dual Core HP NC4400 laptop with Intel on-board chipset (945GM Express).
Posted: Tue Aug 21, 2007 7:26 pm
by Derek
I seem to have the latest drivers so I guess I'll just have to put up with slow graphics.

Posted: Fri Aug 24, 2007 12:04 pm
by krensauce
Thalius wrote:I hope you can see what I'm talking about, the moving parts of the scene leaves a trail on the reflection, like the background get copied only the first frame, then the character get copied without updating the background...I hope i was clear enough
working on another Version - seems the rendering buffer is not cleared on every driver - hmhm looking into this!
And thx ! =))
Thalius
Ok tested again with Catalyst 7.8 and nothing changed.
Posted: Fri Aug 24, 2007 12:07 pm
by Thalius
New Version inc ( Including DirectX Method - which looks sadly alot nicer due to more Support in Render Methods ) . And fix - tho the Rendering Support will change for OGL aswell once Irrlicht 1.4 is implemented ( Mike's working on it ). Currently trying to track down the GUI error in 1.05 - stay tuned.
EDIT: easy Derek wait for the Shader Version - that one should run like a Rocket on that card.
Thalius
Posted: Fri Aug 24, 2007 2:20 pm
by Derek
Spent the last two days trying to get CCC from ati to work with vista, gave up after ballsing up the whole system, did a restore and lo and behold the first thing that got installed was CCC.
Will try the examples again tomorrow, when I get home from work, and hopefully I will be able to get a better framerate.
Posted: Fri Aug 24, 2007 3:44 pm
by srod
Looks great here - IBM thinkpad with integrated Intel graphics.
btw, (real dumb arse question alert!) how do you determine what fps you're getting?
Posted: Fri Aug 24, 2007 3:55 pm
by Thalius
btw, (real dumb arse question alert!) how do you determine what fps you're getting?
Check the Windowtitle
