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Posted: Sat May 05, 2007 6:55 pm
by Derek
Like netmaestro, it all works here and always has, probably a problem with loading the textures.
Posted: Sun May 06, 2007 1:20 am
by byo
Brice Manuel wrote:Of course one could ask why he is bothering since the 3D support in PB is useless :roll:
I disagree.
Posted: Sun May 06, 2007 2:04 am
by Brice Manuel
I disagree.
Several have posted they disagree. That is a hollow statement as nobody has been able to backup their words for several years. Please show me one completed 3D game done entirely using PB's native 3D functions. I am not aware of any.
Some great 3D games have been made using PB, but all of those games have had to use proprietary 3D engines or use readily available 3D engines.
If PB actually supported ALL the features of the latest version of Ogre, we would see some really good stuff being turned out, as Ogre has progressed into a great engine. Even though I dislike 3D, I enjoy going into stores and seeing games on the shelves that were made with Ogre.
Posted: Sun May 06, 2007 7:01 pm
by byo
I disagree with the opinion of 3D in PB being useless.
But I agree with the fact that it's buggy and outdated.
You don't need to make a full commercial game to be able to use the OGRE engine and fits it to a purpose. So, to me, it's usable.

Posted: Mon May 07, 2007 4:43 am
by Godai
What we need is non-physics based collision as the collision currently in is extremely slow due to the underlying physics engine. (And lots of other collision stuff missing)
Posted: Mon May 07, 2007 6:59 pm
by Sebe
Well, it's ok for now. Since I'm the only one that has this bug
Leadwerks will soon provide a DLL version of their engine again and I'll do the PureBasic includes. The OGRE stuff in PB could never compete with that engine.
Info:
http://www.leadwerks.com/index.php?page ... erview.htm
Posted: Mon May 07, 2007 7:01 pm
by byo
Sebe wrote:Well, it's ok for now. Since I'm the only one that has this bug
Leadwerks will soon provide a DLL version of their engine again and I'll do the PureBasic includes. The OGRE stuff in PB could never compete with that engine.
Info:
http://www.leadwerks.com/index.php?page ... erview.htm
Nice to hear that!

Posted: Tue May 08, 2007 10:34 am
by Godai
They should integrate Irrlicht instead. Much faster/cleaner than ogre

Posted: Wed May 09, 2007 3:16 am
by Rook Zimbabwe
Keep us posted on the DLL!!!
Posted: Sun May 13, 2007 9:36 pm
by Hkb
I have the same problem with texture load function one computer, a portable Dell Inspiron 7500.
Posted: Mon May 14, 2007 12:58 am
by Brice Manuel
Hkb wrote:I have the same problem with texture load function one computer, a portable Dell Inspiron 7500.
You will need a real graphics card for OGRE. Dell notebooks usually only have a crappy Intel video chip which rarely handle OpenGL or D3D properly.
Posted: Mon May 14, 2007 1:18 pm
by byo
Brice Manuel wrote:Dell notebooks usually only have a crappy Intel video chip which rarely handle OpenGL or D3D properly.
And so are many cheap notebooks.
We've had some experience on that and it's not an easy thing to deal with. That's why I'm still sticking with my good reliable PC for now. Until full compatibility with Direct3D and OpenGL is provided.
Posted: Mon May 14, 2007 1:21 pm
by Brice Manuel
byo wrote:And so are many cheap notebooks.
We've had some experience on that and it's not an easy thing to deal with. That's why I'm still sticking with my good reliable PC for now. Until full compatibility with Direct3D and OpenGL is provided.
A lot of desktop PCs only ship with the crappy Intel MOBO video chips or slightly better ATI/NVIDIA MOBO video chips. Pretty much why I avoid using DX or OpenGL for my games

Try this...
Posted: Wed Jul 11, 2007 3:25 am
by GBeebe
I have the same problem on one of my machines that doesn't have a fancy video card. I solved it by using PNG files only. Try converting the JPGs to PNGs or BMPs and see if that works.
Posted: Thu Jul 26, 2007 9:48 pm
by dontmailme
I have a laptop and I only see 3dsprites if I use bmp file
3d works great though
