You say it dude!
Such f**king amazing realistic 3D graphics and great cracktro-like music in under 200Kb is just f**king amazing!!!!!
I would really love to be able to use a 3D engine as powerful as that one in PureBasic.. maybe some day?
Btw, you seem to be in the PureBasic Team too.. so is Berikco the founder or you? I did a search but I didn't find an answer hehe
codemaniac wrote:
Btw, you seem to be in the PureBasic Team too.. so is Berikco the founder or you? I did a search but I didn't find an answer hehe
Fred is the original AUTHOR of purebasic! He is behind all the stuff, from beginning@amiga till now! Of course the other helps too (afaik, Fr34k for ide&debugger, very lazy Bericko for the visual designer. Help file i am not sure who to credit, probably Freak.)
Interesting Intro, mr va!n :p The way you present the rapper reminds me a bit about canadians in south park
You ever asked yourself, why the demo-startup-loading takes so much time?
They load all there sounds, textures and 3D-models via the internet! About 15 MB full of data!
(just kiddin'... it's truly unbelievable! I had the possibility to run it with Ultra-gfx in fullscreeeeeaaam, harhar)
JCV wrote:What program did they use to compress? The compression is good.
Don't most gamers use UHA compression these days? I've seen some pretty unbelievable compression with that as the compressor but I never could get the settings right myself.
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
It's not compression that makes the exe so small, but the use of procedural objects (textures, sound samples etc, created by code only). It's the generation of these that you're waiting for while the progress bar is displayed.
pjay wrote:It's not compression that makes the exe so small, but the use of procedural objects (textures, sound samples etc, created by code only). It's the generation of these that you're waiting for while the progress bar is displayed.
I had forgotten that. Never having designed games or fancy graphics, I had overlooked examples of those in this very forum. Very impressive.
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
Amazing Demo ! Runs fluent here - altho 110C GPU temperature after - i yet havent seen that with anything.
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right." "psssst! i steal signatures... don't tell anyone! "