EasterParty 2007 - Amazing MegaDemo in 177 KB

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codemaniac
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Post by codemaniac »

Fred wrote:These guys are just damn good.
You say it dude!
Such f**king amazing realistic 3D graphics and great cracktro-like music in under 200Kb is just f**king amazing!!!!!

I would really love to be able to use a 3D engine as powerful as that one in PureBasic.. maybe some day? :)
Btw, you seem to be in the PureBasic Team too.. so is Berikco the founder or you? I did a search but I didn't find an answer hehe :P
Cute?
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Post by va!n »

here a fast intro prod... hit the 1st place.... there are 4 things u must implent in the intro

- rob
- (german) eimer
- entstehung der scene
- timbali ?

check out the credits ;)

ftp://ftp.braincontrol.org/scene/brainc ... _final.zip
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Post by thefool »

codemaniac wrote: Btw, you seem to be in the PureBasic Team too.. so is Berikco the founder or you? I did a search but I didn't find an answer hehe :P
:shock: :shock:
Fred is the original AUTHOR of purebasic! He is behind all the stuff, from beginning@amiga till now! Of course the other helps too (afaik, Fr34k for ide&debugger, very lazy Bericko for the visual designer. Help file i am not sure who to credit, probably Freak.)


Interesting Intro, mr va!n :p The way you present the rapper reminds me a bit about canadians in south park :)
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Post by GeoTrail »

va!n, at the beginning of that demo I thought, shit man, I could do that in PB. But it got pretty cool later on. Very cool demo ;)
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Post by JCV »

How did they do that? :O
Its amazing!!

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Post by Froggerprogger »

You ever asked yourself, why the demo-startup-loading takes so much time?
They load all there sounds, textures and 3D-models via the internet! About 15 MB full of data!

(just kiddin'... it's truly unbelievable! I had the possibility to run it with Ultra-gfx in fullscreeeeeaaam, harhar)
%1>>1+1*1/1-1!1|1&1<<$1=1
JCV
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Post by JCV »

What program did they use to compress? The compression is good.

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Post by Fangbeast »

JCV wrote:What program did they use to compress? The compression is good.
Don't most gamers use UHA compression these days? I've seen some pretty unbelievable compression with that as the compressor but I never could get the settings right myself.
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Post by pjay »

It's not compression that makes the exe so small, but the use of procedural objects (textures, sound samples etc, created by code only). It's the generation of these that you're waiting for while the progress bar is displayed.
JCV
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Post by JCV »

Im wondering why I cant even extract the icon. The exe file seems to have a different structure. What packer did they use?

And also, the file header is different :?

MZfarbrauschPE..L...p).F..................... ....................y.........................^...............................................`...(...h...............................................................................................................

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Post by Fangbeast »

pjay wrote:It's not compression that makes the exe so small, but the use of procedural objects (textures, sound samples etc, created by code only). It's the generation of these that you're waiting for while the progress bar is displayed.
I had forgotten that. Never having designed games or fancy graphics, I had overlooked examples of those in this very forum. Very impressive.
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Post by va!n »

@JCV:
They are using an own packer... (old verion based on UPX source... new source is afaik a complete new algo not based on UPX)
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Post by thefool »

I bet they use KKrunchy. Kkrunchy is developed by a farbrausch member.
http://www.farbrausch.de/~fg/kkrunchy/

Also have a look here:
http://www.farbrausch.de/productions.php

for more tools :)

They might be using a special internal version, don't know. I have been able to archieve pretty good compression ratios using Mew11 and FSG.
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Post by JCV »

Oh so its kkrunchy coz the the datasection is named kkrunchy.
And they are also the creator of the demo debris. :)

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Post by Thalius »

Amazing Demo ! Runs fluent here - altho 110C GPU temperature after - i yet havent seen that with anything.

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