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Posted: Wed Feb 26, 2003 9:10 pm
by BackupUser
Restored from previous forum. Originally posted by Justin.

Here is a way to draw a bitmap of any size with a transparent color, it should work drawing over bitmaps or patterns.

Code: Select all

;Draw bitmap setting a transparent color
;Ref : [url]http://msdn.microsoft.com/library/en-us/shellcc/platform/commctls/imagelist/reflist.asp[/url]

;this example draws a 200x200 256 colors bitmap at 0,0 coord in the window
;black (0,0,0) is set as the transparent color
;change the includebinary with your own bitmap (200x200 256 color)

;Justin 02/03

;structure
ptst.PAINTSTRUCT

global ptst,himglist

;CREATE IMAGE LIST 
;200x200 imglist 256 colors, 1 img
;transparent=black 
hbimglist=CatchImage(0,?limglist)
himglist=ImageList_Create_(200,200,#ILC_COLOR8|#ILC_MASK,1,0)
ImageList_AddMasked_(himglist,hbimglist,rgb(0,0,0)) ;set transparent color

;window procedure
procedure windowproc(hwnd,msg,wparam,lparam)
  retval=#PB_ProcessPureBasicEvents 
  select msg
    case #WM_PAINT ;DRAW IMAGE
      hdc=beginpaint_(hwnd,@ptst)
      ImageList_Draw_(himglist,0,hdc,0,0,#ILD_TRANSPARENT) 
      endpaint_(hwnd,@ptst)
      retval=0
  
  endselect
  procedurereturn retval
endprocedure

;WINDOW
OpenWindow(0,150,70,552,352,#PB_Window_SystemMenu|#PB_Window_MinimizeGadget|#PB_Window_TitleBar,"Window1")

SetWindowCallback(@windowproc()) 

;EVENT LOOP
Repeat
until WaitWindowEvent()=#PB_EventCloseWindow

;free imglist
ImageList_Destroy_(himglist)
end
limglist : includebinary "yourimage.bmp"


Posted: Thu Feb 27, 2003 6:37 pm
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.

Oh... nice to hear.. still looking forward for a more stable (fixed) version of PB.

greetz
MrVainSCL! aka Thorsten

PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX9.0, SB AWE64, Win2000 + all Updates...

Posted: Fri Feb 28, 2003 9:17 am
by BackupUser
Restored from previous forum. Originally posted by fred.

?

Fred - AlphaSND

Posted: Fri Feb 28, 2003 5:02 pm
by BackupUser
Restored from previous forum. Originally posted by GPI.

Maybe he mean the Debugger. On my System is the problem, that when the debugger found a error the debugger nearly 100% crash.

After some of this crashes, my system will run out of memory and a shutdown is impossible.

PII 333, 256MB, Asus TNT2Ultra 32MB, AWE Gold 64 4MB

Posted: Fri Feb 28, 2003 5:27 pm
by BackupUser
Restored from previous forum. Originally posted by tranquil.

You are on the right way @GPI.

I never use the debugger couse it does not make sense! it crashes anyway without warning.

Mike

Tranquilizer/ Secretly!
http://www.secretly.de
Registred PureBasic User
System: Windows 2000 Server, 512 MB Ram, GeForce4200 TI 128 MB DDR, Hercules Theater 6.1 DTS Sound
System 2: Mobile Pentium 4 2.4GHz 512 MB DDR GeForce4 420-32, Windows XP Home

Posted: Fri Feb 28, 2003 6:45 pm
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.

@Fred:
GPI and tranquil exactly said what i mean! But just take a look to the closed topic and you will know something more about what i mean.

greetz
MrVainSCL! aka Thorsten

PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX9.0, SB AWE64, Win2000 + all Updates...

Posted: Sat Mar 01, 2003 5:36 pm
by BackupUser
Restored from previous forum. Originally posted by searhin.

I never got any of these debugger crashes and i use the debugger quite often (but, admittedly, primarily not for debugging but for an easy way to quit my programs while testing). On my system PB is absolutely stable

Posted: Sat Mar 01, 2003 6:54 pm
by BackupUser
Restored from previous forum. Originally posted by GPI.

@tranquil
When the debugger crash: Show in the Statusbar of the debugger: there stands on which line the debugger crashed and why.

PII 333, 256MB, Asus TNT2Ultra 32MB, AWE Gold 64 4MB