Lost Labyrinth v2.8.3 is online

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blueznl
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Post by blueznl »

As in: "Throw handbag!"

:-)
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Chrono Syndrome
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Post by Chrono Syndrome »

New idea: "Monkey grip" skill, which will give ability to hold two-hand weapons with just one hand.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
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Kaeru Gaman
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Post by Kaeru Gaman »

just talking about the ideas, neither forwarding nor negating....
Chrono Syndrome wrote:One more idea: There must be another weapon throwing skill, which will give opportunity to throw ANY weapon.
this should also include that the trown weapon lies on the gound where it killed the monster.
additionally, if the monster gotn't killed right away,
it could pick up the weapon and use it against you, if it's able to use it.
Chrono Syndrome wrote:New idea: "Monkey grip" skill, which will give ability to hold two-hand weapons with just one hand.
depending on the weight of the twohander,
you'll need pretty high strength-skill to use it one-handed,
even with a high monkey-grip.

other advantages by monkey-grip are imaginable:
carry double the amound of arrows in the hand,
use less movement-points for picking up things,
increasing thief-ability elsewell, etc, etc..
oh... and have a nice day.
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Brujah
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Post by Brujah »

I just added "Prevent loss" and "Monkey grip" to the todo list.
Nice ideas I think!

When we make all weapons throwable we should write an algorythm to rotate them. Right now I use a picture with, I guess, 4 weapons on it that can be thrown and are precalculated.
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Post by Chrono Syndrome »

When we make all weapons throwable we should write an algorythm to rotate them.
Hmm... You can use Sprite3D for this.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
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Kaeru Gaman
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Post by Kaeru Gaman »

if you don't want to use sprite3D:

there was a rotation-routine by Stefan, at least he posted it in the PureBoard,
maybe it was added to the code-archive, too.

anyways: precalculated pictures are not the worst solution....
oh... and have a nice day.
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IceSoft
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Post by IceSoft »

Kaeru Gaman wrote:anyways: precalculated pictures are not the worst solution....
Only PB features which are working on Linux will be used for supported OS.
Linux is the main OS.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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Kaeru Gaman
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Post by Kaeru Gaman »

ok, so the routines of Stefan would work, but not the way to get the grafix-buffer to work on.

...seems that precalculated animation-frames is the easiest solution.
oh... and have a nice day.
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Brujah
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Post by Brujah »

The problem with precalculation is that in one of the next versions we want to include a lot of new weapons with a lot of new attributes (more diablo like). So we will have a lot to precalculate then.
I think it makes more sense to write a routine to do that.
Can't be that difficult to even write it by hand.

I would like to have a look into that routine from Stefan.
Where can I find it?
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Kaeru Gaman
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Post by Kaeru Gaman »

Stefan's routine should be in the T&T section of the pureboard.
I haven't looked it up for some time, so I'd had to use the search, too.


> So we will have a lot to precalculate then.

well, the calculation is not that problem.
you can make it a batch-processing in IrfanView,
or write a mini-tool in PB that uses Sprite3D-functions and just writes the frames on Harddisk.
for showing the frames no Sprite3D will be needed.

the basic problem is the question, how much GraficsRam you want to occupie.
if you want to keep GraficsRam-usage low, rotate at runtime.
If you don't care about Ram, prerender anything you can.
oh... and have a nice day.
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Post by GeoTrail »

Very nice game. Runs perfectly smooth here on my machine. I personally don't like those kinds of games, but I had to try it, and must admit I was abit impressed ;)
I Stepped On A Cornflake!!! Now I'm A Cereal Killer!
Chrono Syndrome
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Post by Chrono Syndrome »

Idea about summons: there must be special mode, when you will change controlled "unit" manually (i.e. you will control summon untill you select special button for changing conttrolling to hero). It's will be VERY useful.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
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IceSoft
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Post by IceSoft »

Lost Labyrinth Version 2.8.2
- New skill: Monkey grip (Carry two-handed weapons with one hand)
- New skill: Awareness (Halves all chances to get robbed)
- German special letters. The new compiler handles them correctly (Roger)
- Help screen improved with fixed font (Peter)
- New routine for bitmap fonts (Peter)
- PNG's replace BMP's for smaller filesizes and transparency (Peter)
- New button to delete our selection in skill selection menu (Roger)
- Bug fixes: Cross level teleporter (Markus), Start with -1 skill points (Roger)
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Chrono Syndrome
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Post by Chrono Syndrome »

Lost Labyrinth Version 2.8.2
So where it can be downloaded ?
BTW: What's aboiut my suggestion for summon controllling ?
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Chrono Syndrome
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Post by Chrono Syndrome »

Heh... So silent...
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
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