
Lost Labyrinth v2.8.3 is online
As in: "Throw handbag!"


( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )
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- Kaeru Gaman
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just talking about the ideas, neither forwarding nor negating....
additionally, if the monster gotn't killed right away,
it could pick up the weapon and use it against you, if it's able to use it.
you'll need pretty high strength-skill to use it one-handed,
even with a high monkey-grip.
other advantages by monkey-grip are imaginable:
carry double the amound of arrows in the hand,
use less movement-points for picking up things,
increasing thief-ability elsewell, etc, etc..
this should also include that the trown weapon lies on the gound where it killed the monster.Chrono Syndrome wrote:One more idea: There must be another weapon throwing skill, which will give opportunity to throw ANY weapon.
additionally, if the monster gotn't killed right away,
it could pick up the weapon and use it against you, if it's able to use it.
depending on the weight of the twohander,Chrono Syndrome wrote:New idea: "Monkey grip" skill, which will give ability to hold two-hand weapons with just one hand.
you'll need pretty high strength-skill to use it one-handed,
even with a high monkey-grip.
other advantages by monkey-grip are imaginable:
carry double the amound of arrows in the hand,
use less movement-points for picking up things,
increasing thief-ability elsewell, etc, etc..
oh... and have a nice day.
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- Kaeru Gaman
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Only PB features which are working on Linux will be used for supported OS.Kaeru Gaman wrote:anyways: precalculated pictures are not the worst solution....
Linux is the main OS.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
- Kaeru Gaman
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The problem with precalculation is that in one of the next versions we want to include a lot of new weapons with a lot of new attributes (more diablo like). So we will have a lot to precalculate then.
I think it makes more sense to write a routine to do that.
Can't be that difficult to even write it by hand.
I would like to have a look into that routine from Stefan.
Where can I find it?
I think it makes more sense to write a routine to do that.
Can't be that difficult to even write it by hand.
I would like to have a look into that routine from Stefan.
Where can I find it?
- Kaeru Gaman
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Stefan's routine should be in the T&T section of the pureboard.
I haven't looked it up for some time, so I'd had to use the search, too.
> So we will have a lot to precalculate then.
well, the calculation is not that problem.
you can make it a batch-processing in IrfanView,
or write a mini-tool in PB that uses Sprite3D-functions and just writes the frames on Harddisk.
for showing the frames no Sprite3D will be needed.
the basic problem is the question, how much GraficsRam you want to occupie.
if you want to keep GraficsRam-usage low, rotate at runtime.
If you don't care about Ram, prerender anything you can.
I haven't looked it up for some time, so I'd had to use the search, too.
> So we will have a lot to precalculate then.
well, the calculation is not that problem.
you can make it a batch-processing in IrfanView,
or write a mini-tool in PB that uses Sprite3D-functions and just writes the frames on Harddisk.
for showing the frames no Sprite3D will be needed.
the basic problem is the question, how much GraficsRam you want to occupie.
if you want to keep GraficsRam-usage low, rotate at runtime.
If you don't care about Ram, prerender anything you can.
oh... and have a nice day.
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Idea about summons: there must be special mode, when you will change controlled "unit" manually (i.e. you will control summon untill you select special button for changing conttrolling to hero). It's will be VERY useful.
Don't try to catch ze Night !
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Remember: 'z' is better zen 'th' =) !
Sorry for bad english.
Lost Labyrinth Version 2.8.2
- New skill: Monkey grip (Carry two-handed weapons with one hand)
- New skill: Awareness (Halves all chances to get robbed)
- German special letters. The new compiler handles them correctly (Roger)
- Help screen improved with fixed font (Peter)
- New routine for bitmap fonts (Peter)
- PNG's replace BMP's for smaller filesizes and transparency (Peter)
- New button to delete our selection in skill selection menu (Roger)
- Bug fixes: Cross level teleporter (Markus), Start with -1 skill points (Roger)
- New skill: Monkey grip (Carry two-handed weapons with one hand)
- New skill: Awareness (Halves all chances to get robbed)
- German special letters. The new compiler handles them correctly (Roger)
- Help screen improved with fixed font (Peter)
- New routine for bitmap fonts (Peter)
- PNG's replace BMP's for smaller filesizes and transparency (Peter)
- New button to delete our selection in skill selection menu (Roger)
- Bug fixes: Cross level teleporter (Markus), Start with -1 skill points (Roger)
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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- Enthusiast
- Posts: 169
- Joined: Thu Oct 05, 2006 6:44 am
- Contact:
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- Enthusiast
- Posts: 169
- Joined: Thu Oct 05, 2006 6:44 am
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