Posted: Wed Aug 30, 2006 6:17 pm
Nice, but by the way, it eats 100% my cpu. (Adding a Delay(16) or Delay(15) after FlipBuffers() will allow you to save CPU time, but less than 900MHZ or so CPUs will notice a not smooth graphics movs).
Mhhh! you don't need knowledge about physics for most of games, but you need knowledge about vectorial geometry.
In fact vectorial geometry is useful for almost all things, and it is beautiful and easy.
I decided yesterday to start my own game, and well, if i can do something concrete for your sonic game or whatever tell me, because posibly i can do some function for you or at least explain you how to do it. Just tell me what you need, but be concrete then, please
Mhhh! you don't need knowledge about physics for most of games, but you need knowledge about vectorial geometry.
In fact vectorial geometry is useful for almost all things, and it is beautiful and easy.
I decided yesterday to start my own game, and well, if i can do something concrete for your sonic game or whatever tell me, because posibly i can do some function for you or at least explain you how to do it. Just tell me what you need, but be concrete then, please