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Posted: Thu Aug 10, 2006 11:53 am
by acidburn
@magicjo
did you replaced the old existing lib by the new one from packed lib?
Posted: Thu Aug 10, 2006 12:30 pm
by magicjo
No Acidburn, i haven't worked with directx in purebasic, i've had your same error launching a demo downloaded by scene.org, then i've downloaded and installed the last update(ver. 9.0c) of directx on system.
Posted: Wed Aug 23, 2006 12:55 pm
by Vallan
If you do not want to download everythink, search a ".dll" file called d3dx9**_*.dll (* is any number, ** can be nothing or "d") in Windows\System32\ copy it and rename it into "d3dx9_30.dll". I did it, and so far, everything works.

Posted: Sat Nov 25, 2006 3:06 pm
by Comtois
@Dreglor
as @tmyke included your wrapper to/with Dreamotion3D, i'm playing with it, and i must say i like it, so thank you very much.
Posted: Sun Nov 26, 2006 12:58 am
by Comtois
In the d3dx9math.pbi i changed this
Code: Select all
;// Yaw around the Y axis, a pitch around the X axis,
;// and a roll around the Z axis.
D3DXQuaternionRotationYawPitchRoll.l(*pOut.D3DXQUATERNION, Yaw.f, *Pitch.f, *Roll.f)
must be
Code: Select all
;// Yaw around the Y axis, a pitch around the X axis,
;// and a roll around the Z axis.
D3DXQuaternionRotationYawPitchRoll.l(*pOut.D3DXQUATERNION, Yaw.f, Pitch.f, Roll.f)
Posted: Sun Nov 26, 2006 7:13 am
by Dreglor
yeah, I have a new version that particular has that changed with a few other small fixes (and additions)
I'd upload it but pure storage seams to reject it (all I can think is it is to big) for some unknown reason. I have to uploaded it somewhere else when i get a chance to sit down and find one
Posted: Sun Nov 26, 2006 1:18 pm
by Andre
@Dreglor: you can also send it via email to me. I can host it on
www.PureArea.net if you like...

Posted: Tue Nov 28, 2006 11:16 pm
by Comtois
Dreglor wrote:yeah, I have a new version that particular has that changed with a few other small fixes (and additions)
I'd upload it but pure storage seams to reject it (all I can think is it is to big) for some unknown reason. I have to uploaded it somewhere else when i get a chance to sit down and find one
Where can we get your wrapper ? did you send it to Andre ?
Posted: Wed Nov 29, 2006 10:34 am
by Dreglor
unfortunately my ISP only allows me to send a max of 10meg...
the File (which is ZIP) is almost 60meg the size if due to the End-User Install That I have include which is 55meg within it self it's not 100% needed but if a app use something that is exclusive to October version the user will have to install the October version of directx9c. it better to include them this way instead of the full 700+ meg SDK that they release every month.
bulky microsoft...
Posted: Sat Dec 02, 2006 10:06 pm
by oryaaaaa
Hi
I will distribute it, if there is no legal problem in a distribution file.
http://oryaaaaa.world.coocan.jp/
Disk Size 2GB, trans free, one file limit 100MB
Posted: Sun Dec 03, 2006 4:48 am
by kawasaki
Can i also host this file on my website? You will get full credit ofcourse.
www.newrealitygames.co.uk
Contact:
Mike@NewRealityGames.co.uk
Posted: Sun Dec 03, 2006 11:08 am
by Dreglor
It's Alright I got onto a server
Thanks Va!n
http://www.secretly.de/publicFTP/dreglo ... _Oct06.zip
if you guys want to post it onto your servers thats fine with me
Posted: Sun Dec 03, 2006 11:37 am
by va!n
@dreglor:
no problem
[DirectX For PB - Direct Input - Keyboard.exe]
Bug... shwoing wrong keys... for example when pressing the "f" key... a "!" will appear...
[DirectX For PB - Direct Input - Mouse.exe]
Bug... when starting the program the actual mouse pos will set to x,y 0,0... so the coord on the screen are wrong...
[DirectX For PB - Direct 3D - Full Screen.exe]
Just as info for some people.... closing this by pressing Alt+F4 ^^
Posted: Sun Dec 03, 2006 11:44 am
by Dreglor
Keyboard example, the output on that i think are keycodes not ascii i just converted them to ascii for the sake of the example
the mouse example, the mouse values returned are deltas not actual position, again i converted it for the sake of the example