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				Posted: Sat May 06, 2006 10:00 am
				by Psychophanta
				Hi, i must say that the original author is 'Deth good' forum user, i'm only an arranger of it.   
 
It is nice, however, @dontmailme, realize that this piece of code doesn't change the palette while it is ingame, and the original does it  
 
ENJOY  
  
 
			 
			
					
				
				Posted: Sat May 06, 2006 3:22 pm
				by Booster698
				Cool game thanx for your work   

 
			 
			
					
				
				Posted: Sat Jun 03, 2006 7:43 pm
				by Andre
				As my free time is very limited, a screenshot would be nice.  
 
Maybe also adding the game to the Showcase on 
www.PureArea.net would be an option?  

 
			 
			
					
				
				Posted: Sat Jun 03, 2006 7:49 pm
				by Psychophanta
				Andre wrote:As my free time is very limited, a screenshot would be nice.  
  
C'mon, a screenshot doesn't allow you to see the smooth scroll, and the less than 10% CPU use on a 500+MHz machine.
You are strongly suggested to try it even only some minutes. 
 
Andre wrote:Maybe also adding the game to the Showcase on 
www.PureArea.net would be an option?  

 
Of course, i'd be proud of it  
EDIT: BTW: pressing F12 you get a screenshot
Here it is:
http://www.penguinbyte.com/apps/pbwebst ... ramble.png
I've just now changed the left shift key to Z key instead, because of WinXP Accesibility options deals with Shift keys.
 
			 
			
					
				Re: Scramble remake
				Posted: Fri Apr 09, 2021 7:28 pm
				by Psychophanta
				I don't remember if I uploaded the multimedia timer version with horizontal scan-line refresh screen strategy, in order to display a "no-tearing" game.
So, here it is the last revision I made in 2006:
https://mega.nz/file/M0xkXSrR#tnXv8ys3w ... vIeSQFloME
It is no 3D stuff, but "DirectX7". It works on PB5.00 with windows XP, vista, 7, 8.1 and 10.
If someone dares to make a version with 3D (may be using all the drawing stuff onto a Texture), it would be welcome, (in this case no need to deal with timers and screen refresh issues because new 3D VGA includes a correct way to refresh screen without ugly effects).
NOTICE:
Code line 760 has defined the variable 'adjust.f' which defines the height of the VGA scan-line drawing; this value should vary depending of the VGA in order to get a smooth and "tearing free" scrolling gaming.
To show in screen the "scan-line" uncomment line at Macro visualizarajusteVSYNC.
( Changed the link to include a .exe to test it -'adjust.f=0.6666666'- )
 
			 
			
					
				Re: Scramble remake
				Posted: Fri Apr 09, 2021 11:17 pm
				by BarryG
				Psychophanta wrote:It is no 3D stuff, but "DirectX7". It works on PB5.00 with windows XP, vista, 7, 8.1 and 10.
Doesn't run on Win 10 Pro for me with PureBasic 5.73; it says DirectX7 subsystem cannot be found.
 
			 
			
					
				Re: Scramble remake
				Posted: Sat Apr 10, 2021 8:40 am
				by Psychophanta
				BarryG wrote:Psychophanta wrote:It is no 3D stuff, but "DirectX7". It works on PB5.00 with windows XP, vista, 7, 8.1 and 10.
Doesn't run on Win 10 Pro for me with PureBasic 5.73; it says DirectX7 subsystem cannot be found.
 
Hi BarryG:
As I wrote and i tested, it works with PB5.00, no tested other PB versions, but posible it works with others, not PB5.7x.
(Changed the link to include a .exe to test it with a 'adjust.f=0.6666666')
 
			 
			
					
				Re: Scramble remake
				Posted: Sat Apr 10, 2021 11:22 am
				by BarryG
				So you mean it only works with 5.00, then? That's a shame. Was looking forward to it.
			 
			
					
				Re: Scramble remake
				Posted: Sat Apr 10, 2021 7:58 pm
				by Psychophanta
				BarryG wrote:So you mean it only works with 5.00, then? That's a shame. Was looking forward to it.
Nope.
As I wrote and i tested, it works with PB5.00, 
no tested other PB versions, but posible it works with others, not PB5.7x.
And no shame at all, because it is a PB source code from 2006 and a remake of a game from 198x 

Say thanks it works even in the modern PB5.00 version   
