Posted: Fri Apr 28, 2006 10:14 am
Yes, that'll be it for sure because it's only doing a delay(1) if the window message is 0. So moving the mouse keeps the delay from happening because there is always a window message.
http://www.purebasic.com
https://www.purebasic.fr/english/
Ok, I will fix this behavior.netmaestro wrote:Yes, that'll be it for sure because it's only doing a delay(1) if the window message is 0. So moving the mouse keeps the delay from happening because there is always a window message.
Thanks.netmaestro wrote:65 fps @500, 45 fps @1000. Good work!
Oh yeah, it's a comparison. I catch on fast, don't I?And how fast is zSprite?
And that is the next reason why I bought PBnetmaestro wrote:For the Blitz version: 55 fps @500, 27 fps @1000. Significantly slower.
Belive me the percent will be more and more better if you add more and more sprites into the PB version.netmaestro wrote:To get down to 27 fps, which is the rate @1000 for Blitz, I have to put 1700 sprites on the PB version! That's 70% better performance under heavy load.
The version has a bigger sprite size!mskuma wrote:Trying to keep the FPS about the same, I got
Blitz: 25FPS -> 500 sprites (about 49% CPU utilisation)
PB: 27FPS -> 600 sprites (about 43% CPU utilisation)
P4 laptop 3GHz & latest versions of test programs.
I like this resultsthefool wrote:newest test file, 2000 sprites, 52 in fps.
Blitz version handles this WAY worse. (50% less fps or so.)
The sprites are really the same size..... trim the blank space off of the original.IceSoft wrote:
The version has a bigger sprite size!
Because of this...the FPS will be slower.
(It is not the version which was tested from @netmaestro and the 70% result)
Maybe netmastro will retest this version again?
Of course! But you will find not so many small size sprites as was on the previous versions.pjay wrote: The sprites are really the same size..... trim the blank space off of the original.