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Posted: Fri Apr 28, 2006 10:14 am
by netmaestro
Yes, that'll be it for sure because it's only doing a delay(1) if the window message is 0. So moving the mouse keeps the delay from happening because there is always a window message.

Posted: Fri Apr 28, 2006 10:16 am
by IceSoft
netmaestro wrote:Yes, that'll be it for sure because it's only doing a delay(1) if the window message is 0. So moving the mouse keeps the delay from happening because there is always a window message.
Ok, I will fix this behavior.

Posted: Fri Apr 28, 2006 10:26 am
by IceSoft
The last one (v0.3):
Removed the DrawText().
Fixed the Delay(1) problem.


You can remove the last 100 sprites (Right mouse button) too.

Tell me your FPSes please

Link:
http://people.freenet.de/icesoft/z3SpriteVsPB.zip

Posted: Fri Apr 28, 2006 10:43 am
by netmaestro
65 fps @500, 45 fps @1000. Good work!

Posted: Fri Apr 28, 2006 10:54 am
by IceSoft
netmaestro wrote:65 fps @500, 45 fps @1000. Good work!
Thanks.
And how fast is zSprite?

Here are the finished version (v0.4)
[ADD] Right mouse set the FPS(min) value to 99999.

Link:
http://people.freenet.de/icesoft/z4SpriteVsPB.zip

Posted: Fri Apr 28, 2006 11:01 am
by netmaestro
And how fast is zSprite?
Oh yeah, it's a comparison. I catch on fast, don't I? :lol:

For the Blitz version: 55 fps @500, 27 fps @1000. Significantly slower.

Posted: Fri Apr 28, 2006 11:04 am
by IceSoft
netmaestro wrote:For the Blitz version: 55 fps @500, 27 fps @1000. Significantly slower.
And that is the next reason why I bought PB ;-)

I belive this comparison is better for PB as a small donation (from me) ;-)

Posted: Fri Apr 28, 2006 11:12 am
by netmaestro
To get down to 27 fps, which is the rate @1000 for Blitz, I have to put 1700 sprites on the PB version! That's 70% better performance under heavy load.

Posted: Fri Apr 28, 2006 11:17 am
by IceSoft
netmaestro wrote:To get down to 27 fps, which is the rate @1000 for Blitz, I have to put 1700 sprites on the PB version! That's 70% better performance under heavy load.
Belive me the percent will be more and more better if you add more and more sprites into the PB version.

Now I have to wait for the OpenGL 'nativ' SUBSYSTEM for PB.
And than we will compare it again, right?

Posted: Fri Apr 28, 2006 12:29 pm
by mskuma
Trying to keep the FPS about the same, I got

Blitz: 25FPS -> 500 sprites (about 49% CPU utilisation)
PB: 27FPS -> 600 sprites (about 43% CPU utilisation)

P4 laptop 3GHz & latest versions of test programs.

Posted: Fri Apr 28, 2006 12:40 pm
by IceSoft
mskuma wrote:Trying to keep the FPS about the same, I got

Blitz: 25FPS -> 500 sprites (about 49% CPU utilisation)
PB: 27FPS -> 600 sprites (about 43% CPU utilisation)

P4 laptop 3GHz & latest versions of test programs.
The version has a bigger sprite size!
Because of this...the FPS will be slower.

(It is not the version which was tested from @netmaestro and the 70% result)
Maybe netmastro will retest this version again?

Posted: Fri Apr 28, 2006 12:53 pm
by thefool
newest test file, 2000 sprites, 52 in fps.

Blitz version handles this WAY worse. (50% less fps or so.)

Posted: Fri Apr 28, 2006 12:55 pm
by IceSoft
thefool wrote:newest test file, 2000 sprites, 52 in fps.
Blitz version handles this WAY worse. (50% less fps or so.)
I like this results ;-)
Maybe a new OpenGL driver will improve the Blitz result.

Posted: Fri Apr 28, 2006 1:10 pm
by pjay
IceSoft wrote:
The version has a bigger sprite size!
Because of this...the FPS will be slower.

(It is not the version which was tested from @netmaestro and the 70% result)
Maybe netmastro will retest this version again?
The sprites are really the same size..... trim the blank space off of the original.

Posted: Fri Apr 28, 2006 1:29 pm
by IceSoft
pjay wrote: The sprites are really the same size..... trim the blank space off of the original.
Of course! But you will find not so many small size sprites as was on the previous versions.