I was a bit dissapointed that Joints were not included in the OGRE/ODE update for PB4.
However I wanted to start playing with Physics in PB so had a look at all the wrappers available for other languages.
There is a great wrapper here
http://www.lcuriel.arrakis.es/kode/index.htm
It includes a physics editor and:-
System Based on Entities
- Each Entity can have: Body, Geoms, Meshes, Joints, TriMesh
- All Ode Joints are supported (Contact Used during CallBack)
- All Ode Geoms are supported (Non Capped Cylinder via contrib)
- Can Import Meshes (So it is a World Editor too!)
- Full Support for TriMeshes
- Customizable ODE Params (steps, contacts, etc...)
- Direct Export to B3D code (Using own ODE Wrapper, i think that B+ is supported too)
- Direct Export to C++ Code (the Ode Part)
- More Support to Export if Asked.
- Suport for Hierarchy Models (must link in the Editor)
- RagDolls and Vehicles in the example library included.
- Online Library with free physics worlds for free!
- Exporter And Importer for XODE (XML - ODE format 1.0r23)
It costs 14,95 Euros and is worth every penny if you are interested in Physics and cannot wait until this functionality is in PB!
Try out the demo, all I had to do was convert the decls file to a PB include file with prototypes (can supply if u are interested!) and then change some of the Blitz code into purebasic code.
I currently have a nice Jeep which is drivable around the track in Fred's Circuit demo, which rocks!
I'll post a pic when I can, but none of the capture utilities can get a screenie for some reason, I'll have to write some code!
Oh, and if enough PB users buy this wrapper then Kurix might change the editor to output PureBasic code as well
