Ogre level editor ?

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Num3
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Post by Num3 »

I've used DeleD and it worked just fine!

No problems with the exporter plugin whatsoever....
Inf0Byt3
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Post by Inf0Byt3 »

Yes, it's pretty cool :D. But why do I have to put my entities manually in the levels? I've googled this and I found nothing... No editor.... Damn!!!
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
Num3
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Post by Num3 »

Inf0Byt3 wrote:Yes, it's pretty cool :D. But why do I have to put my entities manually in the levels? I've googled this and I found nothing... No editor.... Damn!!!
Well it's not a bad thing!

Cause this enables you to create dynamic levels!

Just build a bunch of prefabs (rooms, corridors, etc) and puzzle them in the level... Just think they are boxes and think 2d for the map!

Lego level building ;)

This is where scripting languages come into use!
Just script the entire level in an external script and parse it when loading the level...

Dumb Example:

Code: Select all

level=1
;(x,y,z)
(0,0,0)=Roomtype1
(0,1,0)=corridortype1
(0,1,0)=Roomtype2
Inf0Byt3
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Post by Inf0Byt3 »

This is where scripting languages come into use!
Just script the entire level in an external script and parse it when loading the level...
Now why didn't I think at this???
Thanks Num3 :)
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
Kale
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Post by Kale »

Flohimself has a nice LUA lib available for embedding LUA. You might like to look at that to see if that fits your needs.

viewtopic.php?t=8056
--Kale

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