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Posted: Thu Jul 12, 2007 10:19 pm
by Nik
Try the newest Mac Version it's still PowerPC but at least it runs on Intel OS X thanks to Rosetta

Posted: Fri Jul 13, 2007 12:03 pm
by kuroyi
The old (3,94) and the new (4beta) run on iMac... You can write programs but not execute them...

Posted: Fri Jul 13, 2007 1:24 pm
by Nik
they execute fine here

Posted: Fri Jul 13, 2007 4:02 pm
by kuroyi
The only program I can run is 'windows.pb' from sample... And then purebasic crashs. After compiling my program I have the message 'compiler can't read output'... ?

Posted: Sat Jul 14, 2007 7:49 pm
by lodger
Well same thing here: as long as I don't use any Sprite2D or other graphics commands, I can do "basic" BASIC Stuff. But if I try to compile a simple sprite demo I have written with the same PB Version under Linux, the damn thing compiles but I only get a black screen when running it. Looks like there's quit a lot to do before an Intel iMac will come in handy for doing stuff with PB. We also have a G4 mini but I haven't tried the current beta of PB on that. Maybe it's worth a try ...

EDIT:
Would it be an option for the Mac version of PB to utilize the OS X native SDL release that is available?!

Posted: Tue Jul 24, 2007 1:44 pm
by Fluid Byte
Ok, what's the final status on this issue now? I am desperately trying to get PB work on my Macintosh but I get errors about the assembler.

I am using currently:

- Apple MacBook Pro / Intel Core 2 Duo
- PureBasic v4.00 Beta 1 aka Alpha 2
- Mac OS X 10.4.10

What I have to do get this stuff running? Mission Impossible? :?:

Posted: Sun Aug 12, 2007 7:14 pm
by kuroyi
What's up with iMac ???

Posted: Sun Aug 12, 2007 7:33 pm
by Fluid Byte
Wich processor? It should work with the non-Intel Macs without a problem. I got PB working on my MacBook Pro after installing XCode developer tools from the Mac OS X installation CD. The Problem is that it's running very slow because the compiler creates PPC executables wich are then emulated with Rosetta.