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Re: animation engine
Posted: Tue Nov 29, 2005 6:04 am
by DarkDragon
blueznl wrote:anyone ever tried to program an 'animation' engine?
hmmm that's a bit hard to explain

take a look at cartoon channel / nickelodeon / jetix
some cartoons are 'flat' characters, coloured fields if you wish, surrounded by thick and thin lines, in other words, there's no real 3d
how difficult would it be to create such a thing in purebasic? haven't got a clue where to start, but i think i'd stay away from the regular

3d engines or approaches, any suggestions?
http://www.senseflare.com/files/7.jpg CelShading done in PB
http://www.senseflare.com/
But use another engine instead

.
Posted: Tue Nov 29, 2005 8:45 am
by blueznl
well, i did stumble over your site, but there were a few reasons why i didn't look too deeply into it... one of them was the somewhat 'under construction' looks of the site, i am under the impression that the engine is not ready, or is it?
Posted: Tue Nov 29, 2005 2:52 pm
by dagcrack
I wouldnt go with that "engine" if you ask me.
Posted: Tue Nov 29, 2005 5:16 pm
by DarkDragon
I know, that's why I said:
But use another engine instead
But it has already over 60-70 functions and automatic collision.
Posted: Tue Nov 29, 2005 9:15 pm
by blueznl
well, it may be interesting, looks like some sort of opengl wrapper, it's for a very specific purpose so i don't mind using the 'wrong' engine as long as it's cheap

and works