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A------B
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| | This is for example our sprite / texture ...
| |
C------D
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hTexture_DisplaySettings\ColorFilter = $FF00FFFF ;Don't display the red channel (AARRGGBB)
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Result = DrawingBufferStartDX9(*DrawingBuffer.D3D9_DrawingBuffer)
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DrawingBufferStartTextureDX9(hsprite, @DrawingBuffer.D3D9_DrawingBuffer)
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hSprite = CreateSpriteDX9(64,96)
hSprite_DisplaySettings\ColorFilter = $FF00FFFF ; Channels for AARRGGBB
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DrawingBufferStartTextureDX9(hsprite, @DrawingBuffer.D3D9_DrawingBuffer)