PureVisionXP 2.12 now available

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Paul
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Post by Paul »

NoahPhense wrote: Excellent. So, when I uninstall and reinstall the new version. I guess I
need to manually remove the PV_Gadgets and its help file?

- np
Uninstall??

Just simply install new PVXP over the old one.
Once you have it up and running, select "Install PVGadgets Library" from the PVXP menubar so you have the latest version of PVGadgets.
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Post by thefool »

Shannara wrote: Paul is doing sweet with his projects. But I find the above mostly true :) Take a gander at the forums. Or old forums catch via google :) But at least he's pushing out quality releases :)
okay. that was just my experience, all my questions got answered in very very short time.
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NoahPhense
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Post by NoahPhense »

Paul wrote:
NoahPhense wrote: Excellent. So, when I uninstall and reinstall the new version. I guess I
need to manually remove the PV_Gadgets and its help file?

- np
Uninstall??

Just simply install new PVXP over the old one.
Once you have it up and running, select "Install PVGadgets Library" from the PVXP menubar so you have the latest version of PVGadgets.
Yeah, I'm ana! like that. I see that you have an exe update. But I've
discovered that it take a lot less time to diagnose an issue, when I can
say, "nope.. its a fresh install.. " ;)

As for the gadgets and help file. They can be removed or overwritten I
must assume.

- np
Jimbo_H
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Post by Jimbo_H »

Paul,

Is there an upgrade path to the XP version? I have the original. I don't mind paying for an upgrade as it's a great proggy and just wondered what the pricing structure is?

Cheers,
Jim
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Paul
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Post by Paul »

Jimbo_H wrote:Is there an upgrade path to the XP version? I have the original.
Cheers,
Jim
Yes, visit the PureVisionXP website... http://purevision.reelmedia.org
It will tell you all the information you need.
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Post by Jimbo_H »

Paul wrote:
Jimbo_H wrote:Yes, visit the PureVisionXP website... http://purevision.reelmedia.org
It will tell you all the information you need.
Doh! I should have done that instead of posting!!!! Cheers Paul :)

EDIT
$9.95!!!!!!! Woohoo, I'm getting me credit card out when I get home. I'm still using version 1. XP looks fantastic! :)
/EDIT
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Post by NoahPhense »

It is nice.. I tried out a version a long time ago, was too buggy for me..
I just recently bought the latest version. And now I can't live without it.

- np
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Post by Jimbo_H »

Ordered it 1 minute ago.....waiting for new serial number......still waiting.......hmmmm......so much for quick service eh? Takes more than a minute for Paul to get my order and generate a new serial number. Tut, what's he doing? Still waiting.....Oooo RegNet sent my order confirmation, but still no email from Paul....might as well make a brew while I'm waiting with baited breath.........I'm so patient aren't I?? :lol: :wink:
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Post by GeoTrail »

He he he
reminds me when I was waiting for my PB license hehehe
I Stepped On A Cornflake!!! Now I'm A Cereal Killer!
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Paul
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Post by Paul »

GeoTrail wrote:He he he
reminds me when I was waiting for my PB license hehehe
Oh geez, there's more that one of you :shock:

Patience grasshopper... key is on its way. :)
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Jimbo_H
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Post by Jimbo_H »

Paul wrote:
GeoTrail wrote: Oh geez, there's more that one of you :shock:

Patience grasshopper... key is on its way. :)
Just got it. Thank you Paul, the new version is brilliant :lol:

I'm a happy bunny now.

Jim
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Post by NoahPhense »

oh yeah.. window freeze and unfreeze... love it..

using that with WindowCentered.. is a beautiful combination

nice application modal..

- np
PB
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Post by PB »

Hmm, all this talk has got me VERY interested in buying it... but I need
clarification of one thing: does it TRULY create 100% PureBasic code with
no need for proprietary closed-source libs to do anything? If not, what
does each lib do, and can the sources it generates live without some?
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
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NoahPhense
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Post by NoahPhense »

PB wrote:Hmm, all this talk has got me VERY interested in buying it... but I need
clarification of one thing: does it TRULY create 100% PureBasic code with
no need for proprietary closed-source libs to do anything? If not, what
does each lib do, and can the sources it generates live without some?
My answers wont be as concise as Pauls but the GUI that I'm currently
working on is getting near done. And it's only been a couple days.

Some of the beautiful things about PureVision.

First, it creates 3 source files. Your main core (event loop). A constants
source file, and a windows source file.

This way, when you initially export your source, all of those files come
out. Then later when you export, you have the option not to export the
main event loop. Where all your code is. It only changes your constants
and windows sources.

No external libraries. Unless of course you use something that is in the
library. In fact, inside the gui, you have the option to install the
PVGadgets library. By default though, no libraries are installed.

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There is a PDF file on Pauls site for public download. You should really
have a look at it:

http://purevision.reelmedia.org/files/P ... Manual.pdf

Another great thing is that it smoothly keeps track of multiple forms.
Inside the GUI.

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But again, Paul would be a better person to answer these questions.

- np
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Post by Dare2 »

Hi PB.

At the risk of being repetitive:

The code PV produces is very clean and crisp. It makes an excellent base to build on.

Creating the visual/gui aspects of a prog is fast, and in my experience there is less mucking around afterwards with tweaking positioning, etc. WYSI(really)WYG.

I haven't upgraded yet so I don't know all the new goodies, but they will be good goodies :) I am sure as the old goodies were good goodies.

So, I reckon it is worth the candle, mate.
@}--`--,-- A rose by any other name ..
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